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Can night and Thermal sights be used to spot mortar fires at night or through smoke?
I'd say no, but I do not have the experience with
thermal sights needed to make a good determination. If
you know better go ahead and do what's right. I feel all
night vision devices are very poor for spotting artillery
and mortar fire because there is no depth perception
available. Adjusting indirect fire accurately at night is
nearly impossible without good illumination and you
have them for it.
Do you ignore the normal smoke
modifiers when using Thermal sights? Use the
mentioned modifier for Point fires and nothing at all
for Area targets?
Yes that is correct. Area fires am not modified because
if the vehicle can identify the right hex in the smoke
and observe its shot well (it can and does with thermals),
that's good enough to give full effect to the fire.
How high off the ground are the
drop aircraft in Force Eagle's War for purposes of
AA fires?
The aircraft are roughly 300 feet or 100 meters. It is a
good low jump-where you count to four and impact!
Can only Clear hexes be selected for
drops? What happens if a unit drifts off-map or lands
on a nonclear hex?
Any hex may be selected for the drop. Units that drift
off map are gone forever. Non-clear landing losses are
ignored. Good troops will be able to steer their chutes
around most obstacles and the resultant loss from
landing in a city (etc.) will be limited to a few broken
legs and ankles-not counting bruises and the occasional
trooper hanging from a church-and will not impact the
unit greatly. So, these are ignored.
The hit number for an aircraft is 8. Is
this modified by terrain? etc.? Can targets be engaged
which are in smoke hexes? Can an aircraft attack
multiple point targets in a single hex in one "run?"
What is the definition of a run, anyway?
The aircraft hit number is never modified, for terrain or
any other reason. Targets in smoke may not be engaged
by aircraft-the pilots cannot identify a clear target and
are wary to waste their ordinance. (Note that AA fires,
however, are allowed to fire out of smoke hexes.
Multiple point targets may be engaged in one hex, in a
single run, if the aircraft has a multiple capability (hit
roll of 8 against four targets ... ) A run is defined as an
attack against one hexusing point and/or area fires up to
the limit of the aircraft's capability. A plane could
engage multiple hexes, with its different capabilities, but
would have to be engaged by AA each time as they
would be considered separate runs.
How far can an observer be from a mortar or artillery round impact and still observe it?
As far as visibility and LOS allow. 'Mere are no other restrictions. Visibility as determined by the weather or night (whichever is less.)
Do suppressed or paralyzed units go
out of Move Mode? When?
Suppressed and Paralyzed units may change to Fire
Mode from Move Mode during the Mode Determination
Phase. They may never change from Combat to Move
Mode.
If two units are adjacent to one
another and one is assaulted, does the other unit get
to Overwatch Fire? When is this resolved?
Overwatch fire triggers occur when the moving unit
finishes moving into a hex. Therefore, overwatch fire
would be allowed, but only after the assault combat is
resolved assuming the attacker is still in the assault hex
when the dust settles!
An overrunning or assaulting unit is
running into the target hex on a road. When the
combat begins, does the firer (the defender) get to use
the "road moving" benefit for the fire-even though it
says 'for overwatch only?"
Yes, the road moving modifier is allowed in this
circumstance, even though the table is telling you it
isn't. The tables were drawn up as they are because I
needed a clearcut time when a unit could "absolutely,
positively" be identified as moving on the road.
Overwatch fit the bill, hence the rule caveat.
Unfortunately, there are other instances (the above)
where the units are definitely road moving at a given
instant. So, the modifier should be used then, also. The
problem confronted in design was what to do with units
during the Suppressive Fire Phase which just happen to
be on a road hex-are (were) they road moving? Are they
still? To avoid those types of arguments the above
"overwatch" attachment was made to the modifier.
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