An artillery unit limbers and then moves out of
a ZOC hex. Does it check on the Gun Loss Table once
or twice?
The unit checks once, for the formation change only.
Can a unit extend line in a ZOC?
Extended lines must be treated as any other moving
unit. If the extended line is attempting to move from
the parent into a hex that the parent could not move
into, the answer is no.
In close combat, the attacker crosses a slope
hex to get into the defender's hex. Does the defender
get the benefit of the slope in the combat resolution?
Yes. Terrain of the defender's hex and the hexside
crossed to enter the hex counts during the combat
resolution.
Do gun points count on the casualty
record?
No. Only fire combat casualties are counted. Don't
count stragglers either.
Does a repl leader appear immediately
when a leader is lost? Later?
The repl appears at the instant of loss. In another
brigade's hex of the same division. If the division has
only one brigade or they are all in the same hex, the
repl appears in the same hex, immediately, and before
any morale check. (Not that a I rated repl matters in a
morale check!)
To re-supply with small arms ammo, does
all of a brigade with extended lines have to be within
range? Part? The parent?
Any one part of such a brigade is all that need be in
range, and that part need not be the parent.
A leader has a brigade blown out from under
him (sad face) and relocates to another brigade of his
division. This division is then fired upon. Does the
leader have to check for loss again-suffering double
jeopardy?
This leader is having a bad day. He runs from one ruined
brigade to another only to get fired on again. He checks
twice. Life is like that!
Why does close combat cost a unit a
movement point? They are, after all, charging!
This MP represents the time of the little battle engaged
by the unit. Before you reach for a calculator, that
means 5 minutes.
Why does the defender get off without
even a morale check in a close combat if the
attacker retreats?
The defending units can tell fairly easily when the
attacker is giving up, this encourages them to hold on.
Once the attacker starts withdrawing, the defender
breaths a collective sigh of relief, and has no desire to
withdraw himself.
A unit attacking in a close combat must be
within command radius. Ok, then which one-division
to brigade, corps to division, both?
In the extreme, the attacker in close combat may be at
the furthest edge of both command radii-but no further.
The division cornmander may be the full 8 MP's from
the corps HQ. In short, both command radii must be
intact.
Who gets to rally in a Rally Phase? The
current player? Both?
In a given player's turn, only his units may rally. The
enemy must wait for his own ##%%!! turn.
My division wants to recover stragglers, but
the Corps leader is not yet on the map. The rules state
the recovering unit must be within normal command
radii. Can this division recover or not?
A more exact wording of the straggler recovery
restrictions would be "the unit must be within normal
command radii which is available at the time the unit
was marked."
Do units moving on a road in column get the
road benefit if moving through hexes containing
other units in column? Line?
The units moving in column are allowed to use the road
benefit even if they move through hexes containing
other units (column or line.) The other units are
assumed to give "line of march" to the moving ones-no
rules for traffic jams or the resultant fist fights
here.
Back to Table of Contents -- Operations #3
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© Copyright 1991 by The Gamers.
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