Civil War, Brigade Series

Q&A


An artillery unit limbers and then moves out of a ZOC hex. Does it check on the Gun Loss Table once or twice?

    The unit checks once, for the formation change only.

Can a unit extend line in a ZOC?

    Extended lines must be treated as any other moving unit. If the extended line is attempting to move from the parent into a hex that the parent could not move into, the answer is no.

In close combat, the attacker crosses a slope hex to get into the defender's hex. Does the defender get the benefit of the slope in the combat resolution?

    Yes. Terrain of the defender's hex and the hexside crossed to enter the hex counts during the combat resolution.

Do gun points count on the casualty record?

    No. Only fire combat casualties are counted. Don't count stragglers either.

Does a repl leader appear immediately when a leader is lost? Later?

    The repl appears at the instant of loss. In another brigade's hex of the same division. If the division has only one brigade or they are all in the same hex, the repl appears in the same hex, immediately, and before any morale check. (Not that a I rated repl matters in a morale check!)

To re-supply with small arms ammo, does all of a brigade with extended lines have to be within range? Part? The parent?

    Any one part of such a brigade is all that need be in range, and that part need not be the parent.

A leader has a brigade blown out from under him (sad face) and relocates to another brigade of his division. This division is then fired upon. Does the leader have to check for loss again-suffering double jeopardy?

    This leader is having a bad day. He runs from one ruined brigade to another only to get fired on again. He checks twice. Life is like that!

Why does close combat cost a unit a movement point? They are, after all, charging!

    This MP represents the time of the little battle engaged by the unit. Before you reach for a calculator, that means 5 minutes.

Why does the defender get off without even a morale check in a close combat if the attacker retreats?

    The defending units can tell fairly easily when the attacker is giving up, this encourages them to hold on. Once the attacker starts withdrawing, the defender breaths a collective sigh of relief, and has no desire to withdraw himself.

A unit attacking in a close combat must be within command radius. Ok, then which one-division to brigade, corps to division, both?

    In the extreme, the attacker in close combat may be at the furthest edge of both command radii-but no further. The division cornmander may be the full 8 MP's from the corps HQ. In short, both command radii must be intact.

Who gets to rally in a Rally Phase? The current player? Both?

    In a given player's turn, only his units may rally. The enemy must wait for his own ##%%!! turn.

My division wants to recover stragglers, but the Corps leader is not yet on the map. The rules state the recovering unit must be within normal command radii. Can this division recover or not?

    A more exact wording of the straggler recovery restrictions would be "the unit must be within normal command radii which is available at the time the unit was marked."

Do units moving on a road in column get the road benefit if moving through hexes containing other units in column? Line?

    The units moving in column are allowed to use the road benefit even if they move through hexes containing other units (column or line.) The other units are assumed to give "line of march" to the moving ones-no rules for traffic jams or the resultant fist fights here.


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