2-01 Bloody 110th 1. Add the 38th PzJgBn (all) to the Historical Order of Arrival to the other units arriving at 0200, 17 Dec 44. The 273 Flak did not enter the map is correct in not being on the Order of Arrival. 2. Only one German Bridge may be built during the game. If a bridge allows the use of Areas 3 and 4, the player need not wait to reduce Hosingen before using Area 3 when the bridge is up. Hosingen only makes units wait which are trying to enter Areas 4 or 5. 3. 2 PG Regimental troops, 2x Gw38(t), enter with 212 PG in the Historical Order of Arrival. 4. One 38th Pioneer Platoon was printed without a morale. It has the same morale as the others in its company (5.) 2-02 Objective: Schmidt 1. Teaching Scenario #4, Forward Observer, ignore the portion of the U.S. Victory Condition that calls for occupation of all of Vossenack. 2. Scenario 3: Ignore the German 150mm Artillery ammo supply. It is not needed. 3. Scenario 5: Under German Artillery Batteries Available, I/ 843 should instead be the 1/4/89. 4. The German Fus/275th should have morale boxes for each company, 1 through 4, instead of just one box for the battalion. 3-01 Force Eagle's War 1. Two of 2/E's ITV's were printed with the same info on the front and back. The backs of these units should read P B 15, like the others. 2. modern Expansion rule 3.3c is in error. The T-80 may fire an AT-8 or its main gun during a single fire-never both-and this dual system does not free it from the standard "one shotperunit rule." Thanks to D. Demko for bringing this to our attention. 2-03 Omaha Counters: 1. The Panzer Lehr Mk V's should have a defense of 4 and movement of 18. 2. One mortar platoon in 4/1/915 and M/3/116 is incorrect on the back-they should read A A 4. 3. An MG section in H/2/18 is incorrect on the back-should read A A 5. 4. The M3 in D[745 with A A 6 on the back should read the same as the other M3's. 5. One of the Recon platoons in the 1 st ID Recon Company is listed as A B on the back, should be A A. Rule : 1. Scenario 9 lists Panzer Lehr's artillery as 105mm, it should be 150mm and the ammo for the Germans should also be this type. 2. Add the following to the German Variable Reinforcement Table in scenario 1: The dice roll result of 5-6 on the Reinforcement Table should read 1/352 PJ or 2/352 PJ. The German player has his choice ofone ofthese units if one is already in play, he gets the other on a later roll of 5 or 6. 3. Pill Boxes are never considered dug in for terrain effects. All the Pill Boxes on maps A and B are used when determining the survival roll modifier. Pill Boxes do not get the benefit of "being stacked with infantry" on the AT Roll Table--unless an actual infantry unit is present in the pill box's hex. 4. Fortified Zone effects and other terrain effects arecumulative. The net modifier for terrain on a pill box in the open should be 0. Note that PB's are not considered AT Guns for terrain effects-they act like immobile tanks. 5. Artillery vs. Rocket Pits on the Artillery vs. Point Target Table: Rocket pits are assumed to have a defense rating of more than 2 and no modifier is applied for the reason of "weak defense." 6. LCT(R) fires whose center hex drifts off-map or into the sea are lost and of no e ffect. There is no effect for the "edge" of a rocket fire which a player might argue is still on the beach. If it goes out to sea, it is all lost. Let's keep it simple. 7. PB squads are considered dug in--in the hex their Pill Box was in--if they are in fire mode. If they move from that hex, they lose that status. 8. The Shingle modifier (-2) is in addition to the normal terrain effects of the hex the target is in--i.e. open. 9. AT Rolls against Pill Boxes at ranges one or less are allowed. Range two is not. 10. Leaders land with any of their own units: CO 1/16 lands with any unit of 1/16, CO 16 RCT would land with any unit of the 16 RCT, etc. Note the leader selection section on page 7 and the leaders who are to be in the pool. In one map scenarios, div ide the number of leaders to be drawn by 2, round up. 11. Change the headings of the Pill Boxes Remaining Modifier when playing one map landing scenarios, use the following:
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