Each Entry has the Date of LAST Revision: 1-11 Gaines Mill (27 Jan 98) 1. The second Day Record Box (the one cryptically marked with only June) is for June 27th.
6. For 5.3, the optional divisions on each side are worth 2 VPs each when they become wrecked. The Union Engineer Bde is worth 1 VP when wrecked. 7. In scenario 6.4, the 5th Corps set up should be east and south (not west and south) of Boatswain's Swamp. The orders for L Div should be to take up positions southwest of New Cold Harbor (not southeast). 8. In scenarios 6.4 and 6.5, no Confederate units can cross to the south side of the Chickahominy River on Maps B or C. 9. The 5th Corps Supply Wagon acts as an Army Supply Train in this game (it never runs out of small arms ammo and is the source for artillery trace). 10. For purposes of rule 3.5, the Jackson die roll is made on the 5:00 AM turn, to be precise. 11. The J-J-V Brigade is an AB strength unit (the Loss Chart is correct), not an A as stated on the back of the counter. 12. F-AH should be 15 strength, and AB strength. The counter should read AB, not AAB or AA. All other data about the unit is correct. The original replacement counter was not made correctly, there will be another in the 1998 countersheet, so we can finally put this unit to bed. 13. Stuart's Cavalry should be an 11 strength with 7 steps left after being wrecked. Its B strength is correct (only one box is in the B strength zone, the rest is C strength. 14. In scenario 6.6, the Confederate reinforcments at 3:30 PM should include Ewell and the E Division. 15. In scenario 6.5, DH Hill's Division's orders should start in a D1 status. 16. Campaign Scenario 6.6: The Union Resb arriving at 9:00 PM June 26 may not enter on the south edge of Map A. 17. Map F does not mate properly with Gaines Mill. Be sure to send your response card so The Gamers can send you a free replacement map. Errata ListingsThe errata listings on the left are from games with new corrections since last issue. For those series and games that do not have newly discovered errata, we have compiled a list of Operations issues that contain the most up-todate listings. Series: Stable Since
TCS 3.1 25 TCS Modern 13 OCS 2.0i 26 SCS 1.6 14 NBS 2.0 24 Game Stable Since
TatC 23 AF 7 BV 12 BRS 7 Pville 24 EAW 9 NBPtD 20 AH 23 ChH 22 GM 27 B110 23 OS 7 Omaha 4 Matanikau 13 GD '40 21 HftS 17 BW 19 Leros 27 GD '41 26 SF 28 RS 25 FEW 3 GB 7 EatG 24 Tunisia 24 Hube's 24 DAK 27 SP 11 27 Afrika 10 Ardennes 17 YK 20 Crusader 27 Austerlitz 12 Marengo 22 Standard Rule for All Series A unit cannot move from hex A to hex B unless it could also move from hex B to hex A. This rule applies to ability as determined by terrain prohibited to some or all unit types, not MP cost. For example, a unit prohibited from entering mountains may not move from a mountain hex to a clear hex through a nonroad, non-rail, non-track hexside. Back to Table of Contents -- Operations #29 Back to Operations List of Issues Back to MagWeb Master List of Magazines © Copyright 1998 by The Gamers. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |