Real Marines, Real Weapons

by Dean N. Essig

Here's a quick look at the heaping helping of support weapons in the Marine force mix for Scenario 5.1 (No-Name Ridge) in Semper Fi! The victory conditions require the US player to occupy a hilltop with a platoon, so everybody else is essentially firing in support of maneuver by those six units.

UnitArea
Firepower
(each)
Total
Firepower
per turn
6x platoon424
6x MG212
3x 81 mm mortars412
2x 60mm mortars36
2x 75mm RR36
3x 105mm battery
bad (good) shoot
6 (12)18 (36)
1-2x F4U36/hour12 (average expected)

Now consider the variants that add more firepower. These include a FAC who makes sortie success automatic (effectively doubling the expected hitting power of the Corsairs), better artillery registration (fewer bad shoots/no shoots), an d more weapons.

UnitArea
Firepower
(each)
Total
Firepower
per turn
4xM26520
2x 75mm RR36
2x F4U36/hour24 (average)
2x 4.2" mortars1224


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