Each Entry has the Date of LAST Revision: 2-10 Semper Fi! (5 Feb 98) 1. The 1440 turn is missing from the Turn Record Chart. No, there was no mysterious timespace problem then...just further proof that I (Dean) can't count. 2. In scenario 4.1, the "Road Column Display" does not exist...simply line the Marines up off map in a queue (no more than 18 "hexes" worth) to enter at 11.01. Units entering along the road at 11.01 must move "west"...that is scatter direction 1. The 2nd Bn, 15th NK Rgt is called for, it has (however) 6x Inf and 2x MG...not the amounts listed. Recommended from the designer do not allow the US tanks to leave the road hexes. 3. Scenario 4.2: The US Set Up hexes should be 5.12, 7.14, 9.16, and 14.07. 4. Scenario 5.1: Scatter direction 1 is North. US set up Boundary (with 9 RCT) runs from 1.14 along the road to 10.13, then to 15.11. Mannes can enter the boundary hexes, but cannot move north of them. The hill at 5.05 is 147, not 117. The Blue area in the corner is flooded Rice Paddy (treat as regular Rice Paddy). Scenario boundary: Marines can enter hexes in the xx.06 hexrow, but not the xx.05 or further south. This boundary is in effect in both 5.1 and 5.2, but not for 5.3. Elevations: The Hill names are not the actual elevations, but their historical designations. 5. Scenario 6.0: In the rules, it is stated that Fox Hill occurred 28-30 Nov. The correct dates are Nov 18-20. Direction 1 is North. All the US set ups saying w/i 2 7.08 should be w/i 2 7.07. Toktong Pass is the road crossing the ridge at 13.09. Shifting victory one level from Draw goes to Minor Victory. 6. Scenario 7.0: Both groups of buildings are considered to be Hagaru. Treat any hex with an elevation of 1100 or higher as Broken. In 7.2: US Tanks should have a prepared defense op sheet (they shouldn't go gallivanting off into the night to flank the Chinese). Chinese victory conditions: "Entering" Hagaru-n means being in any Hagaru-ri hex for any length of time, including that spent in Assault combat. The minor condition's elevation should be 1220 (like the major conditions). In 7.3 replace the references to the Supply Dump to Hagaru-ri. If wing the free set-up variant, start the scenario at 2100 instead of 2200. Free Set-Up Infiltration: Infiltrating units are not spotted while moving during the turn they infiltrate (they are spotted normally if moving through Illum Ughted zones). The intent is to allow them to move adjacent to a US unit without being revealed, unless the area is under Illum. This is an exception to the normal rules regarding concealed units. Scenarios 7.2 and 7.3 should use the US Indirect Fire rules from 7.1. 7. 3-172 Bn (Chinese) is missing the usual three MG Sections. 8. The M4/76's should have a defense of 4...however, this has no effect on play, as they never face point fires. 9. The counter manifest for the 31 Armor Co does not list the two M4/105's in thecompany HQ. The counters are correct. 10. One 76mm Inf Gun from Arty-18 has a movement of 6, it should be a 3 Uke the others. 11. The 240 Chinese Regiment is missing its Guards Company. This should be three platoons Uke the other Gd Companies, but with a morale of 2. 12. The US 105mm Artillery Markers Bad Shoot side should have a strength of 5, not 6. 13. In 1.1b (last pare) A hex is Rice paddy if any part of it has the symbol in it. This is not restricted to the what is printed on the center dot. 14. In 1.1f, Hagaru-ri is the group of five buildings centered on 14.21 (remember these are treated as open hexes). 15. In 3.4 replace the last sentence with "No more than three mortars may ever respond to a single overwatch trigger". The idea being that no more than three nahonal mortars are "stacked" off map...limiting what you can fire at once. 16. Wpn 3/1 should have one more MG Section and two more 81mm Mortar Platoons. 2-11 Raging Storm (5 Feb 98) 1. The "2nd" 24th Guards Brigade title on the Battalion Morale Sheet should tell you that the Gordons are actually from the 2nd Brigade. 2. Several entries in the Counter Manifest I made up from the counters are in error...when in doubt, use the counters (I made the manifest from the counters...they are the base). 3. D-6 Hgld is missing one infantry platoon, there should be three like the other companies. 4. A Support Group and C Support Group (2/7Mdsx MG Bn) should have the organization listed in 2.4 (a). In other words, each of these two groups should have 4x HMG, 1 x 4.2 in Mortar, and Ix Bren in addition to those they already have (I mistakenly made all three groups the same as the smaller B Group.) 5. In 3.1a, the German player can target "up to" three batteries from the given list at any one BDA. He does not have enough batteries to target three at each one. Also, the assigned batteries can be any of those available (no organizational limitations). 6. 328 Battery, 81 AT should have 2x Bren, not 1x Bren. 7. There is one too many MG section in each of the 11 FJ Battalions. There should be four each, not five. 8. The "3-29" Pz Bn is actually supposed to be 1-29 Pz Bn. 9. The artillery markers referring to "43 Arty" actually belong to 3 Arty. Furthermore, the markers are not numbered in the correct German scheme of batteries (i.e. 1,2,3 in I Bn, 4,5,6 in II Bn, 7, 8,9 in III Bn and so on). 10.2 Co, 165 Engineer Bn should actually be 3 Co, 165 Eng Bn. Also, its Mortar should be a 4 like the others. 11. In 1.6, just so it is dear, Heavy Rain lasts for the entire hour, if at night. (No partial game turn weather.) 12. In 4.1a, "one die x 1-2" should be "one die x 1/2". 13. Set Up Notes: British set ups in BDAs are inclwive of the boundary's hexes. Scenario 5 includes both maps, not just A. 2.4 specifies that 2/7 Mddlsx and 81 AT set up with their respechve brigades, it should also mention that these units can be divided in any way desired among the BDAs of their parent Brigades with all, some, or none of their units in any of the respective BDAs. 14. Each company in II-725 and II-71 should have only one Mortar Platoon, not two. Throw away the extra one per company...so that each battalion has a total of two Mortar units, not four. 15. The LnS Battalion should have the six 6 ldr AT Guns the other battalions come equipped with. This battalion looks like it is short a Mortar Platoon and a Bren, but that is correct (the battalion was off-loaded quickly and did not have all of its heavy equipment yet). 16. One MG Section from 11-104 PG has a movement allowance of 6 on the counter, it should be a 5 like the others. 17. The VP awards for the Campaign Scenarios are cumulative. For example, if you inflict 70 step losses on the British in scenano 5.2, the German player gets 25 VPs, not Just the 15 listed with the 70 Step notation. Back to Table of Contents -- Operations #28 Back to Operations List of Issues Back to MagWeb Master List of Magazines © Copyright 1998 by The Gamers. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |