Each Entry has the Date of LAST Revision: TCS Series (ver 3.1 ) (30 Dec 96) 1. The Area Fire Table's "Three Dice" result columns shifted one space to the left--each of the dice results at the right of the table is one column left of where it should be. This was corrected in the printing of these tables Black Wednesday and beyond. 2. In the example of SYRs after rule 16.2, the Morale Table die roll should be 56, not 36 and the SYR Table roll should be 3, not 4. Finally, the SYR result of the example should be Retreat 4 Hexes, -l step", not "Retreat 5 Hexes, -1 step." 3. Step 5 of the LOS explanation (rule 8.2) should read "...greater than..." NOT "...greater than or equal to...", so as to conform to the diagram at the top of the page (which is correct). 4. The reference in 8.3c to 8.3h is in error--there is no 8.3h. Ignore the reference. 5. Vehicles and Carriers which conduct an SYR with other (presumably SYRcapable) units are not exempt from Overwatch fires--their movement generates Overwatch fires normally. 6. As a expansion of 17.7a (Rocket Artillery), place the Barrage marker long enough to execute any potential Artillery vs. Point Target attacks. When those are resolved, remove the marker. The presence of this marker is for those Point attacks only--no attacks are made against units which SYR or whatever within the temporary barrage zone. 7. Rephrase the next to last sentence of rule 1.2 to read: "Units must end there retreat further from all enemy units (counting only those units which have the retreating unit in range and LOS when the retreat begins) than when they begin the retreat." 8. Ignore all references to a 'moving in a minefield' modifier in 21.0d (and anywhere else you might see one) as there is no such modifier. 9. All minefield hexes (breached or not) are Bottleneck hexes...not just Breaches as noted in 20.1c. 2-09 GD'41 (25 Nov 96) 1. The following are errors in the Counter Manifest on the back of the rulebook, in all cases the actual counters are correct.
2. For rule 1.3 the designations on the counters were reversed, so use w=tracked and t=truck instead. 3. For rule 1.4b, the Soviets always use a Prep Rating of 6 for activating reserves. 4. On the Soviet Variable Reinforcement Chart, the 11-12 roll no later than time should be 0900, 24 Oct. 5. On the German Variable Reinforcement Chart, the 2-5 roll allows the 3521 PJ Co to enter with I-6 Pz Bn. 6. The 18-GD Company should be pioneers, not regular infantry. Back to Table of Contents -- Operations #24 Back to Operations List of Issues Back to MagWeb Master List of Magazines © Copyright 1997 by The Gamers. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |