The errata listings on the left are from games with new corrections since last issue. For those series and games that do not have newly discovered errata, we have compiled a list of Operations issues that contain the most up-to-date listings. Series Stable Since
SCS 1.6 14 NBS 2.0 21 Game Stable Since
AF 7 BV 12 BRS 7 EAW 9 NBPtD 20 AH 23 ChH 22 Bll0 23 OS 7 Omaha 4 Matanikau 13 GD '40 21 HftS 17 BW 19 Leros 20 FEW 3 GB 7 EatG 16 Tunisia 19 Afrika 10 Ardennes 17 YK 20 Austerlitz 12 Marengo 22 A Standard Add-on Movement Rule (Apply to all Series...) A unit cannot move from hex A to B unless it could also move from hex B to A. (This does not refer to MP costs, only to the raw ability to do the job) Example: A mech unit is atop a mountain hex in Tunisia (on a road, which is the only way it can get there). The unit moves from the mountain hex to an adjacent open terrain hex which is not connected by a road. When using the above rule, this move would be illegal, since the mech unit could not enter the mountain hex from the open except along a road. Back to Table of Contents -- Operations #24 Back to Operations List of Issues Back to MagWeb Master List of Magazines © Copyright 1997 by The Gamers. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |