Errata Update

General


The errata listings on the left are from games with new corrections since last issue. For those series and games that do not have newly discovered errata, we have compiled a list of Operations issues that contain the most up-to-date listings.

Series Stable Since

    TCS Modern 13
    SCS 1.6 14
    NBS 2.0 21

Game Stable Since

    ITQF 18
    AF 7
    BV 12
    BRS 7
    EAW 9
    NBPtD 20
    AH 23
    ChH 22
    Bll0 23
    OS 7
    Omaha 4
    Matanikau 13
    GD '40 21
    HftS 17
    BW 19
    Leros 20
    FEW 3
    GB 7
    EatG 16
    Tunisia 19
    Afrika 10
    Ardennes 17
    YK 20
    Austerlitz 12
    Marengo 22

A Standard Add-on Movement Rule (Apply to all Series...)

A unit cannot move from hex A to B unless it could also move from hex B to A. (This does not refer to MP costs, only to the raw ability to do the job)

Example: A mech unit is atop a mountain hex in Tunisia (on a road, which is the only way it can get there). The unit moves from the mountain hex to an adjacent open terrain hex which is not connected by a road. When using the above rule, this move would be illegal, since the mech unit could not enter the mountain hex from the open except along a road.


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