Each Entry has the Date of LAST Revision: NBS Series (ver 2.0) (6 Dec 96) 1. The "Mixed Fire Modifiers" Chart referred to in 24.0 actually is a reference to the Regular Fires Chart. 2. In the Cavalry Charge Sequence, the branching at the end of step F is incorrect. If the defender does not retreat, the sequence should drop to step G, not jump to I. Furthermore, the example on page 20 of the Cavalry Charge Sequence has the morale checks in the opposite order from the actual sequence (the sequence is right). 3. In 15.1c, the fires generated should occur before OR after the formation change--whichever is worse for the defender. The attacker makes the choice. 4. 24.2 is in error--cavalry recalled during a charge attempt (even an intended feint) does indeed become blown. 5. There is no Morale modifier for being stacked with artillery--the designer's notes reference an earlier rule that was dropped in that regard. (What does he know about it anyway?) 6. At the end of 25.3c change "they must share the morale states of any units which retreat through them" to "they must share the morale states of any units which end up stacked with them." 7. Rule 23.1 is correct and the example following 23.1o is incorrect regarding multiple close combats. A phasing unit can conduct no more than one Close Combat per phase. 8. Delete "& cavalry" from the second paragraph of rule 10.4. Cavalry neversuffers straggler losses--to include any normally required during Emergency Corps Retreats. 9. (addition to 15.1b) Exiting LOS within a Close Fire Zone constitutes "leaving the Close Fire Zone" for Opportunity Fire purposes (i.e. driving across a Close Fire Zone and diving in back of some trees will draw opportunity fires). 10. (addition) Non-Phasing infantry can make one attempt to form square whenever moving enemy cavalry moves at or within 3 hexes (where a clear LOS exists), even when that cavalry has not announced a cavalry charge. Each infantry stack can make two attempts to form square when enemy cavalry approaches--once as per this rule, and the second if a charge is announced. Furthermore, each approaching enemy cavalry unit causes this triggering to occur independently. The phasing player can use this rule to "fake out" portions of the enemy line to form square when no cavalry charge is forthcoming. (Thanks to J.D. Caro for this rule.) 11. The maximum number of fire points which can be generated by infantry in a single hex is 6 at close combat range and 2 at range 1. This is in addition to the rule regarding "no more than an A can fire out of a hex". In other words, a B and a C in one hex in line only generate 6 fire points, not 9, in close combat. 12. 16.2f is in error in mentioning Orchards. Delete the phrase "...and Orchards" as Orchards do affect movement. 13. Add a restriction to the Forced March rules that units performing forced march must follow roads while doing so. Back to Table of Contents -- Operations #24 Back to Operations List of Issues Back to MagWeb Master List of Magazines © Copyright 1997 by The Gamers. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |