Each Entry has the Date of LAST Revision: Civil War Brigade Series (2nd ed., revised) (14 Oct 96) 1. Pre-set written orders before the game begins are accepted before the game begins. 2. Fire splitting is not allowed--a single unit counter or extended line can only engage one target hex. The independent fire of extended lines is not considered to be 'fire splitting' and is allowed. This rule does not affect artillery fires. 3. Artillery detachments cannot be made with less than two gun points. This restriction only applies at the time detachments are made--should a detached gun unit become one gun point due to losses, it is allowed. 4. The limit in 20.3f of the number of times a hex can be attacked by fire does not imply that a unit that retreats because of combat is eligible to be fired upon again because it is in another hex. Nor does such a retreat provide any "protection" to units already in that hex which have yet to be fired upon--engage the hex as if the retreating units are not yet there and inflict any retreat or morale result to the retreating units as well. 5. For games with the New-style Graphics: Any hex which has at least one complete tree in it is considered to be a forest hex--the 50%, rule is not used in these games. LOS is blocked by such hexes if the LOS either actually hits a tree or passes between two trees at or within 1/4 inch of each other. 6. In games where there is no functioning corps HQs or when divisions are off on divisional goals, the division commander begins to function like a corps HQ--bolted to the ground when there are no orders requiring movement, and all the other rules usually applied to corps HQs. When this rule is enforced, the division commander is freed from the "must stack with one of his brigades" rule. 7. In 17.2e, delete the first sentence (regarding if an extended line become Low Ammo, the entire brigade does). Each part of an extended brigade becomes Low Ammo separately. If parts of such a brigade are reabsorbed by the parent, all brigade parts in the hex with the Low Ammo marker are then Low Ammo. Should the brigade form in one hex, then the entire brigade is Low Ammo. The removal of Low Ammo still takes only one ammo point per brigade, regardless of how many separate parts are Low Ammo. 8. There is no combat modifier for merely being up an elevation level (without also having a slope or extreme slope). The comment about up elevation on the table is a qualifier on which slopes affect fires and which do not. It is not an additional situation to apply the modifier. 1-06 Perryville (18 Nov 96) 1. The Chaplin River is missing its center dark blue line. It is a river in game terms--not a stream or a third kind of feature. 2. Our laser printer lopped off the furthest right loss chart boxes for a few units in their C fire level. Each of the following brigades should have three boxes following the lonely "C" on the Loss Charts: Confederate: I-M-Ky Union: 34-10-1, 3-1-3, 36-11-3, and 37-1 1-3 3. Give the Union player 6 VPs when playing scenario4. This automatic award nullifies the points the CSA player has for holding bridges and fords at the beginning of the scenario. Back to Table of Contents -- Operations #24 Back to Operations List of Issues Back to MagWeb Master List of Magazines © Copyright 1997 by The Gamers. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |