Errata


Each Entry has the Date of LAST Revision:

1-10 Champion Hill (24 June 96)

1. For victory point purposes, the following hexes are in error: 63.02 & 63.03 should be 53.02 & 53.03, 49.19 should be 50.19. The listing of 50.16 is correct (even though it appears wrong).

2. The reinforcements listed for 8:00 pm in scenario 5.4 should be ignored--the scenario ends before they appear.

3. There is only one kind of road on the map (Secondary). Those marked white are "better" Secondary roads, but the effects are the same. My mistake in coloring them according to the usual Primary, Secondary color schemes.

4. In scenario 5.1 2-10-13 should set up in 47.24, not 47.20.

5. In Scenario 5.1, the orders for R-S should mention Jackson Rd, not Raymond Rd.

6-02 Marengo (18 April 95)

1. In optional rule 3.4a, the first bullet is correct (divisions must be assigned to wings). Bullet number 4 is in error in saying that such assignment is optional.

A Standard Add-on Movement Rule

(Apply to all Series...)

A unit cannot move from hex A to B unless it could also move from hex B to A. (This does not refer to MP costs, only to the raw ability to do the job)

Example: A mech unit is atop a mountain hex in Tunisia (on a road, which is the only way it can get there). The unit moves from the mountain hex to an adjacent open terrain hex which is not connected by a road. When using the above rule, this move would be illegal, since the mech unit could not enter the mountain hex from the open except along a road.


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