Do orders from army HQ to a corps have to static exactly how divisions Ln the corps are to fight? No. As long as they remain within command radius, divisions can be used as desired as the corps attempts to fulfill its mission. Such detail may be used if desired, but it is unneeded. Can HQ's move about as desired or do they need orders? Except for the army HQ, all HQ's may only move if such movement b required by their orders, or the player is executing an emergency Corps retreat. Otherwise, HQ's are to be considered to be nailed in place by giant stakes driven into the ground. The army HQ, however, is completely free to move about as desired -- it is above such restrictions! Should orders be executed in the sequence they are received, or what? Newly accepted orders supercede old orders as they are accepted. The player may write as patt of the new order to finish the operadon in progress before starting on the newer command. How do division commanders give divisional goals to cavalry brigades? In the same manner as a corps commander must stack with the brigade in question. OK, since the division commander must always stack with one of his brigades, does he have to drag a brigade with him when going to pick up another brigade winch is away somewhere with a divisional goal? Literally speaking, the rules state he would have to drag 1000 men withhim todo such apick up. If payers agree, a more flexible appmach would be to allow the leaderto issue a divisional goal to brigade "A" to stay in place, and then go ga brigade "B." Technically, this is not allowed, but it is a very rare occurrence that is not accounted for in the rules. To reinforce marches for both sets of 2 MP's, can I go directly to the 1 1/2+ Straggler Table? No, you must first roll on the Straggler Table for the first set of two MP's and then again on the higher table for the second set. Are the Straggle Recovery Conditions enforced at the tune the marker is placed, when the die is rolled for recovery, or both? Straggler recovery conditions must be continuously from the time the marker is placed until the die is rolled. Any break of the conditions in-between causes the marker to be removed. In a close combat, an "additional morale check" is called for, does this involve thc Close Combat Morale modifiers? No, it is a normal morale check only. What happens to morale check results and the morale checks after fire loss in close combat? These are ignored. Morale checks for a close combat are made as part of the close combat sequence only. Can I attack with wrecked brigades into a close combat? Not mendoned in the first edition, this is expressly prohibited in the second edition. My game does not mention any anti-initiatives, how do I find out what they should be? What are they anyway! If the game's designer does not include any anti-initiatives or ody mentions them for a few leaders, all unnamed combinations are assumed to have an anti-initiative of zero. The designer will only include these when needed. Anti-initiatives represent the friction between a commander and his superior, which contributes to a lack of desire of the subordinate to stick his neck out. He will do as told, but nothing more. My unit, sadly, has to retreat in a rout. It is at the head of a column of other troops. If I draw a line from the fire to my unit, a direct rear route will take them right through the column. Do I have to retreat in this way, or can I sidestep one hex and retreat along the column? Retreating the column. The path of least resistance to the routing troops and whatever little control over them their officers might have will be directed into getting their panic stricken men out of the way of the rest of the division (and avoiding a major catastrophe! ) This can be taken to extreme (with brigades running along in front of a line, parallel to the enemy, which is wrong and must be taken case by case to make sure the 'locally to the rear' rule is enforced. My retreating unit retreats into a ZOC. That unit, however, has already fired. Does this matter? No. The unit gets another shot at the unit violating its ZOC. Back to Table of Contents -- Operations #2 Back to Operations List of Issues Back to MagWeb Master List of Magazines © Copyright 1991 by The Gamers. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |