by Dean Essig
1-01 In their Quiet Fields, 2nd Edition1. M/D/M/2 should be M/DH/2 on the counter. 2. 1/3/2 and 2/3/2 are overstacked in the initial set up. Place 1/3/2 in any adjacent hex. 3. A number of Loss Charts were shipped which were improperly printed. If you do not have both Union and Confederate Charts (printed on one big sheet in the 2nd Ed), let us know and will replace your sheet with a correct one. 1-02 Thunder at the Crossroads1. There are no Corps-level anti-initiative ratings for either side. 2. There is no Entry Hex 1. In all cases, the Union player gets points for Controlling Entry Hex H, instead. 3. The Confederate player gets 10 VP for Entry Hex E (not F) and 5 VP for Entry Hex F (not G). 4. Each wrecked Union Cavalry Brigade is worth three (3) VP's, not one. 5. Current strength Chart
Stwl/J/2--strength on 3rd and 4th days is 10, not 14. B/Heth/3 -- strength on 2nd, 3rd, and 4th days is 8, not 9. A/Heth/3--strength on 2nd and 3rd days is 9, 4th day is 5. 6. Loss Chart corrections: Iron Bripde (1/1/1) is missing five strength circles. (Note: this error is on the original, two color loss charts only. Later loss charts, all in black, have corrected the error.) 2/1/3 should have an original strength of 22, not 12 7. Union Arrival Schedule: At 12 noon July 2, Gregg and 1/VCav arrive with 1xCb, not 3xCb. 8. Confederate Arrival Schedules: In order to correct a game imbalance, allow the Rebel army supply train to arrive at 4.00 pm. July 1, with Anderson's Division. This holds for both the Jackson Lives and historical orders of arrival. 9. Jackson Lives Scenario: Two new divisions are created in this scenario, Ew/2 and LD/2. Their wrecked levels are as follows:
1-03 August Fury1. If for any reason a newly arriving unit finds its entry area blocked by enemy forces, it may appear, one Turn later, at the closest unblocked map edge hex, in my formation desired. 2.The CsARW Supply arriveses 9:00am., the 29th, at area A. 3. Remove The 3v Supply wagon from both Scenario 2 and 6 set ups. The wagon enters at 5:00a.m. on the 29th with McDowell which is the first turn of both scenarios and does not begin on the map. 1-04 Barren Victory1. There are two Entry Area F's on the map. The one on the North map edge should be a G. There are supposed to be two Entry Area G's. 2. The Ammo and Casualty tracks for both sides were set up from 1 to 10 instead of 0 to 9. Please use the 10 as the 0. 3. The use of Kershaw and MccLaws is not explained. McLaws is an optional unit for use when the "rest of M/1" variant is used. Kershaw is the normal commander of M/1. When the regular reinforcements of M/1 come on the map he is their commander. When the option is used, ignore ershaw and bring on McLaws instead. 4. The example of forest in the terrain key was omitted. What the forest symbol looks like should be obvious. The use of the words "forest" and "woods" in the Terrain Notes of the rule book are inexact--read "woods" to mean open. 5. The dice rolls given as examples in the rules for Lee and Johnston to bypass Wing structure are incorrect. Johnston needs 11+, Lee needs 9+. The number listed for Bragg (12) is correct. 6. The two optional Reserve Corps Batteries -- Rb(5), Rb(2) should be omitted when seting up the game. Where the set up calls for "Reserve Corps, all" it is too easy to forget that these two batteries are optional and should not be set up. Be sure to keep them with the optionals. 7. The reference to "5" in 4.2f should be to 4.2e. Back to Table of Contents -- Operations #2 Back to Operations List of Issues Back to MagWeb Master List of Magazines © Copyright 1991 by The Gamers. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |