Each Entry has the Date of LAST Revision: 1-01 In their Quiet Fields II (8 May 95) 1. For purposes of this game, the Union Player Turn is first in every turn, the Confederate Player Turn is second. This is a variation on the Series rules default of Confederates always go first and corrects the Sequence of Play as printed on the map (the SoP gives the series standard "Rebs first" which does not apply to this game). 2. There is a VP cost for getting McClellan killed and the rules say McClellan cannot be killed-the correct answer is: McClellan cannot be killed and there are no VPs available for offing him. 3. The rules say the cornfield has no effect on play, the Terrain Effects Chart on the map says it is Prohibative (!) terrain--the rules are correct. 4. In scenario 5.1, several l2th Corps units set up beyond the scenario's eastern boundary. They are in the correct locations, but the Union player must move these units into the play area on the first turn. 5. Any hex which has at least one complete tree in it is considered to be a forest hex-the 50% rule is not used in this game. LOS is blocked by such hexes if the LOS either actually hits a tree or passes between two trees at or within 1/4 inch of each other. 1-09 April's Harvest (8 May 95) 1. The first turn for scenarios 5.1 and 5.4 is 5:30 am, not 6:30 am. 2. Union Alert actually happens during the Union Command Phase, not at the beginning of the listed turn (which would be in the Confederate Player Turn). 3. The Order of Arrival states the optional vD Corps arrives at 8:00am; the rules about the vD Corps state they set up on the map in any scenario starting at 6:30am. The Order of Arrival is correct; they enter as reinforcements. 4. The Indian Mounds in hex 27.07 block LOS. 5. The counter for 1-6 has an incorrect strength on its back- it should be an AB as stated on the Loss Charts. 6. Any hex which has at least one complete tree in it is considered to be a forest hex-the 50% rule is not used in this game. LOS is blocked by such hexes if the LOS either actually hits a tree or passes between two trees at or within 1/4 inch of each other. 2-07 Black Wednesday (18 July 95) 1. The Order of Battle Manifest incorrectly lists 3x MG Companies as part of the 72 Rifle Division's Divisional Troops-there are no such units. 4-03 Black Wednesday (9 Aug 95) 1. The Charcoal Trucks pay 2 MPs to Load/Unload Oust like Wagons). 5-04 Yom Kippur (18 May 95) 1. The Egyptian bridges cannot be set up emplaced unless the scenario specifically calls for them to be set up that way. In other words, the campaign scenarios never begin with the Egyptian Engineers already on their Bridge sides. A Standard Add-on Movement Rule (Apply to all Series ... )A unit cannot move from hex A to B unless it could also move from hex B to A. Example: A mech unit is atop a mountain hex in Black Wednesday (on a road, which is the only way it can get there). The unit moves from the mountain hex to an adjacent open ter-rain hex which is not connected by a road. When using the above rule, this move would be illegal, since the mech unit could not enter the mountain hex from the open except along a road. Back to Table of Contents -- Operations #18 Back to Operations List of Issues Back to MagWeb Master List of Magazines © Copyright 1995 by The Gamers. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |