by Mike Haggett
No Better Place to Die will be the eighth game in the Civil War Brigade Series. Scheduled for release in September of this year, No Better Place to Die will cover the battle that occurred at Murfreesboro, Tennessee from 31 December 1862 to 2 January 1863. The game will have one map and 280 counters. It will include 5 scenarios: two short scenarios, two one-day scenarios, and the campaign scenario. The two short scenarios cover Hardee's dawn assault on 31 December and Breckenridge's assault on 2 January. The one-day scenarios cover the historical battle on the 31st and a hypothetical battle on the 30th; the Confederates were concentrated and the Union was still arriving. The campaign covers the period from 30 December to 2 January with rules to end the battle early if both armies get fought outa definite possibility. The small scenarios will serve as good introductions to the CWB, much as the historical scenario from Perryville did. They are short and playable in an evening. The one-day scenarios offer a longer period, but not an overwhelming length of time. The historical battle provides players with a set piece attack; the Confederates come out of the dawn mist and land like a ton of bricks on the Union Right Wing. It is up to the Confederate Player to make the most out of what will likely be a fleeting advantage. The 30 December scenario explores the "what-if" of a Confederate attack on a Union army that is still arriving. Thought by many to be Bragg's best chance of winning, this is an interesting scenario and a good lead-in for the campaign game. The campaign game covers everything from the potential action on the 30 December through 2 January. There are provisions to end the campaign early should both players agree. There are optional forces, though not as many as in Perryville or Embrace an Angry Wind. For the Union, this primarily brings the Center Wing up to strength; about half its forces are off guarding the Army's supply line. For the Confederates, these include Stevenson's Division (sent to Mississippi to reinforce Vicksburg) and Heth's Division (from East Tennessee). The armies involved are good size (about 35,000 and 40,000), so the optional forces are good balancing tools between players of differing abilities. No Better Place To Die will provide players with fairly evenly matched armies in an interesting situation. Although the Union outnumbers the Confederates, many of the scenarios place the Confederate forces in situations favorable for an attack. An aggressive Confederate can often keep the Union Player offbalance in the longer scenarios and prevent the Union from exploiting their numbers advantage. A good game for either side, No Better Place To Die will make an excellent addition to the CWB. Back to Table of Contents -- Operations #13 Back to Operations List of Issues Back to MagWeb Master List of Magazines © Copyright 1994 by The Gamers. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |