Up & Coming

Product News

by Dean N. Essig


Barren Victory. The Battle of Chickamauga Civil War Brigade Series #4. Dave Powell. This game (see anicle this issue) is all but finished and will be available at Origins in Baltimore.

Omaha. The 1st Infantry Division's Assault on D-Day, Tactical Combat Series #3. Dave Powell with some minor assistance from myself. This monster is still on track for October, 91. See preview article in this issue. Work proceeded rapidly after I was dethroned as designer by my injuries (grumble, grumble) and Dave has done his usually area job in putting my loose ends into a tight package.

Bloody Roads South. The Battle of the Wilderness, Civil War Brigade Series #5. Jim Epperson. Jim is our first "outside" designer. His work will be gone over with a fine-tooth comb this summer and the game will provide the first ever brigade level treatment of this very interesting battle. Due for release April, 92.

Guderian's Blitzkrieg. This is the first OCS game (see below) on the drive on Moscow, the right wing of Army Group Center, Oct 21 -- Dec 21, 1941. The maps for this one (two that is) are being done right now. OB work is preceding a pace. I need a hand from the East Front students out there -- aircraft, weird rear area units, supply line and dump data. If you are interested in helping -- give me a ring. Due for release Origins, 92.

Stalingrad Pocket. The first SCS game. This was originally submitted by a player in Japan using a slightly different system. He gave us the go-ahead to re-format it into the SCS rules. The game covers the first Soviet counteroffensive in the winter of 1942 and the creation of the 6th Army pocket in Stalingrad. Due for release Origins, 92.

Perryville. The Battle of Perryville, Civil War Brigade Series #6. This game with one map and 1/2 a countersheet (280 counters) is designed for the player who wants a CWB game that takes up little space & can be played quickly. It is in playtesting at this time. Due for release October, 92.

Blood of Generals. The Battle of Franklin and potential Battle of Spring Hill, Civll War Brigade Series #7. Like Perryville this game is for those with little space or time. It affords the player the ability to examine the what-if aspects of the botched Spring Hill Affair. Also, it allows a close look at the effect of army commanders on drugs... Due for release October, 92.

Napoleonic Brigade Series. Now that the rewrite of 2nd edition CWB is done (thank goodness), work can proceed rapidly on this new series. The groundwork was laid by Dave Powell quite some time ago (fall, 1987 to be exact) and only now has everything fallen into place to allow us to finish it up. If any of you have a favorite Napoleonic battle you'd like to see first let me know (Waterloo is out for now...) The first release in this series is scheduled for Origins, 93 on the Battle of Austerlitz.

Operational Combat Series. I've been working up this one for quite a while now, and I think its final form is coming close. It is a battalion through division depiction of air and land combat from, say, 1900 to 1950 (missiles, whether SAM or otherwise, mess it up.) It has been undergoing a massive playtest for months now (using an otherwise unplayable Nonh Africa game as a test bed) and things look good. The system is designed to be fairly simple to play, yet with enough "depth" to entertain the true hard-core out there. I hate it when games, to be simple, abstract fairly important features of warfare -- in a way that makes their importance invisible to the play. Pet peeve, you see.

Standard Combat Series. This series is designed for those who do not care for the complexity levels of our other games. It uses a straight-forward game system you all could play at the drop of a hat -- the one most of us cut our teeth on in the Seventies. State-of-the-an? Irrelevant, it wasn't designed to be pan of any such rat race. It uses a basic odds combat results table, trace supply, Move-Fight-Exploit sequence. This series was designed with both veterans and novices alike in mind -- for when time and complexity decide for a player what he is willing to play.


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