In response to a well written and thoughtful article by Mr. John Kisner critiquing the TCS's handling of armored combat and overwatch fiues, I propose the following changes to the basic system rules. While I arn inclined to disagree with the size of the effect of these changes with Mr. Kisner, I can agree they are warranted to a greater or lesser degree. Players who feel the original system's handling of armored warfare to be inadequate should apply these optionals. The rules for "minor weapons differences" here are the same as those in an earlier errata sheet. They have been resurrected for the sake of one player who wrote and asked what had become of them in the second edition rules. They were dropped as I felt very few players used them and that they seemed to add so little to the game -- they return here (again) for those who do wish to use them. Errata to the Second Edition TCS RulesOops! The Mortar and AT gun symbols are still switched in the Weapon Unit types diagram on the top of page 3. You-know-who forgot to switch them when the 2nd Ed went to press... 8.9 Overwatch Fires (Simplification addenda, Optional) To simplify the die roll procedure, add the following to the given rules... ...A roll for Permission to Fire is as follows. On a 5, overwatch fire is allowed by units which are not overwatch marked as dosired. On a 6, roll another die. This roll is the number of overwatch marked units that may fire in addition to any non-marked units the player desires to fire. When automatic permission is granted (range 3 or loss) a permission roll of 6 is assumed and a roll automatically made to determine the number of marked units that may fire in addition to the unmarked one. All other overwatch rules are in effect. The additional roll per overwatch marked unit is dispensed with. 12.5 Mode Change in Movement (Addenda, Optional) Vehicle and carrier units (only) may change mode during movement. Such units may change mode at a 1/2 cost of their movement allowance. This mode change may be made at any point in their movement as long as the required movement points are still available. Units that are overwatch marked and switch mode have the marker automatically removed. Mode change during the Mode Determination Phase is unchanged. 8.8g Minor Weapon Differences (Optional) This rule gives life to the minor steps of weapons difference between +2 and -2 on the Point Fire Table. It is not recommended for play, unless a given player is particularly concerned about such things. This rule has no effect on Point Fire Table columns other than +2 to -2.
Back to Table of Contents -- Operations #1 Back to Operations List of Issues Back to MagWeb Master List of Magazines © Copyright 1991 by The Gamers. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |