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Why does a tank platoon cost the same in size modifiers as an infantry company? I would think the tankers could be ready faster than the infantry.
The reason for this seeming incongruity is that
abstracted into this size differential is the
maintenance and logistical considerations of the
tankers. The tanks need to re-arm and refuel
frequently. Instead of burdening the player
with these details the game does them for you
whenever tankers are "between missions. "
An infantry platoon is destroyed via the Fire Combat Table or through SYR disintegration. In
which case is a +2 added to the company morale, or both?
Only infantry platoons destroyed due to Fire
Combat Results on the Fire Combat Table add
the +2. SYR losses, AT Rolls, Artillery/
Mortar vs Point Target Tables do not add
this, ever.
A stack of six units is moving along and triggers overwatch fires. How many times do
we roll to determine permission, etc.?
Only once. Basically you are overloading the
defender's with targets. They cannot fire,
observe and adjust fast enough to engage more
than a few of the herd of tanks to their front
before the targets disappear.
When calculating the modifierfor the morale check from the Fire Combat Table, is the "total
steps lost" referring to the platoon checking morale or the entire company?
The steps the unit checking counts, not the whole company.
What mode is a suppressed or paralyzed unit considered to be infor Terrain Effects when
fired upon?
It is still considered to be in the mode it was in
under the suppressed/paralyzed marker. The
idea is that the troops are now pinned down
where they were and are still as protected or
exposed as they were before being fired upon.
If in move mode, this means the troops are
prone, under fire, in the open or whereever else
they landed when they hit the dirt. They are
just as protected or unprotected as they were
when they started because they can't move to
change the situation quickly.
If a carrier is destroyed using Area Fire, do the passengers still get the bonus to
their defense?
No. When the carrier is destroyed, it is removed from the map and the troops are considered to have dismounted.
An infantry unit can make as many AT Rolls as it wants during the Suppressive Fire
Phase. Can more than one AT Roll be made against a given target if more than one
"firer" is available?
No. Only one such roll per target, per phase is allowed.
Is it within the spirit of the command rules to allow a unit conduct a diversionary attack
away from the main objective?
Sure. As long as it is recorded on the op
sheet as such. In fact a slick plan would be
to take a round-about route, launch a
diversionary attack, then move on the real
objective all as part of the same operation.
Such plans tend to work particularly well
against players who try to react to
everything.
Must a player identify the exact observer at the time of writing up an artillery fire
mission?
No. But once the mission starts, he should
identify the unit taking responsibility for
firing the mission and from that point on,
only that unit can observe and adjust fires.
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© Copyright 1991 by The Gamers.
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