by Dave Powell
As our very first effort, ITQF suffered from two noteable problems--only one major scenario, and no hex numbers. This article is an attempt to alleviate the first problem by giving you a couple of shorter scenarios to play with. In doing so, it runs head-long into the second problem. Please bear with the method of getting around that problem as presented here. Have fun. In designing this short scenario covering the battle for the Sunken Road from 9:00 a.m. to Noon, 17 September 1862, I discovered that a more satisfying scenario could bc had by starting the entire game with this later start. Both versions are included here. In order to work around the lack of hex numbers, and declining to have you mark up your maps yourselves, the following method is used. From a given point on the map (usually farm or other buildings, at times other units or leaders already placed) you will be given a code such as "6h2" which means "direction six, two hexes." Directions are counted from 1 to 6 in a clockwise manner with direction 1 being due West. This is arrayed in the same manner as the Scatter Diagrams in TCS games, but with one pointing West. Loss Chart InformationThe following is the current set-up of the loss charts for the game, given that portion of the battle that has already occured. To save space, the entire set of info is given here and only some of it will actually pertain to the smaller scenario. Fill out the loss charts as shown here for either version.
2s= Two stragglers Union1/1/1 2x2s destroyed2/1/1 2s 3/1/1 2x1s wrecked 4/1/1 4x1s 1/2/1 3x4s wrecked 2/2/1 2x1s 3/2/1 6x4s destroyed 1/3/1 2x3s 2/3/1 2x4s 3/3/1 2x3s 1/1/12 3x3s 3/1/12 4x5s 1/2/12 3x3s 2/2/12 1x2s 3/2/12 4x2s wrecked Mansfield: Dead (Williams in command of 12th Corps) Hooker: Wounded (Meade commands 1st Corps) US Arty: 230 ConfederateH/H/1 5x1sL/H/1 4x2s C/DH/2 1x M/DH/2 1x1s R/DH/2 6x E/EW/2 2x1s H/EW/2 2x1s wrecked L/EW/2 Sx2s wrecked T/EW/2 2x J/J/2 1x S/J/2 3x1s Stwl/J/2 1x T/J/2 2x1s wrecked H/Cav 1x1s L/Cav 1s Lawton: Wounded, Repl placed in command. CSA Arty: 130 Small Scenario Start: 9:00 a.m. End: 12:00a.m.Play is confined to the boudaries given by the corners:
Rowe/Cox 4h3 Newcomer 5h2 SD Piper 1h1 then 6h3 Union Set UpSumner, Sedgwick, 1/2/2 (col) DR Miller 6h3; 3m2 (col) from 1/2/2 4h1; 2/2/2 (col) from 3/2/2 5h1; Greene, 1/2/12 Dunker Church 3h3; 3/2/12, 2/2/12 from 1/2/12 5h1; 12b from 1/2/12 3h1; 12b from preceding 12b 5h1; Williams, 12 Corps HQ anywhere in East Woods; French, 3/3/2 Roulette 1h1; 2/3/2 from 3/3/2 3h1; 1/3/2 from 2/3/2 3h1; Richardson, 2/1/2 Clipp 4h1; 1/1/2 from 2/1/2 4h1; 2 Corps HQ, 2 Corps Supply (5 sp's), 3/12 w/i 1 Mumma 4h2. Confederate Set UpA/DH/2 Clipp 6h1 ex line to 5h1; DH Hill, Ro/DH/2 from A/DH/2 1h2 ex line to 4h1; R/DH/2 Dunker Church; C/DFV2 Dunker Church 4hl; Jackson, McLaws, K/M/1 Dunker Church 5h2; C/M/I Jackson 6h1; M/DH/2 Jackson 5h1; 1b Jackson 5h2; lb Jackson 5h3; A/E Jackson 2h1; Rb Jackson 1h3; 2 Corps Supply (2 sp) Jackson 6h2; JR Jones, J/2 (all), 2b Jackson 2h4; 1 Corps Supply (4 sp) Jackson 5h4; Hood, H/1 (all) Reel 6hl; A/A/1 Reel 4hl; M/A/1 Reel 4h2; Longstreet, Anderson, P/A/1 Reel 4h4; F/A/1, Wo/A/1 Reel 4h5; 1b Reel 5h2; Walker, R/W/1 Reel 2h2; W/W/1 Walker 4h1; 1b Lutheran Church 3h4; W/A/1 Lutheran Church 3h5; Evans, E/E Lutheran Church 4h1 then 3h2; Repl Leader, L/EW/2, H/EW/2, T/EW/2 SD Piper 1h2 then 2h1; Lee, Rb Dunker Church 1h4; S/M/1 Lee 4h1; Rb Lee 2h1; Rb Lee 2h2; Rb Lee 2h2 then 3h1; B/M/1 Lee 4h1 then 5h1; E/EW/2 Lee 4h2 then 3h1 ex line 2h1 2b in both of the above hexes. To Start the rest of the game from 9:00 a.m., add the following:To the US Set Up: 1 Corps Supply (2 SP) Middlekauf; 1/3/1 Middlekauf Sh2; Repl, 3/3/1 Middlekauf 5h3; 2/3/1 Middlekauf Sh4; Ricketts, 2/2/1 Jos. Poffenberger 2h1; 2/2/1 Jos. Poffenberger 2h2; 1b Middlekauf 6h2; lb Jos. Poffenberger 3h1; Meade, 1 Corps HQ Jos. Poffenberger 4h1; 4/1/1 Jos. Poffenberger 5h1; Doubleday, 2/1/1 Jos Poffenberger 5h2; 3/1/1 DR Miller 3h2; 1b DR Miller 4hl; 1/1/12 S. Poffenberger 1h4; Burnside, Cox, 9 Corps HQ Original Positions; VR/9 (attached to 2/9) H. Rohrbach 6h3; Sturgis, 2/2/9 2/K/9 2h1; 1/V9 21K19 2h2; 9b (-2) 9 Corps HQ 1h1; Wilcox, V1/9 9 Corps HQ 6h1; 9 Corps Supply (5 SP) 9 Corps HQ 5h1; 9b H. Rohrbach 5h3; 1/1/9 H. Rohrbach 1h1; Scammon, 1/K/9 N. Rohrbach 1h1; 9b 1/K/9 5h2; 2/3/9 from last 9b 6h1; Rodman, 1/3/9 from last 9b 6h2. To CS Set Up: ANVa HQ & Supply, R/Cav, Cb, Db(2, south of Lower Bndge), 1b(-2, west of Lower Bridge), K/JN/1, Db(2), D/JN/1, DR Jones, J/JN/1, P/JN/1 Original Positions; T/JN/1 w/i 2 of Lower Bridge, West of Creek; 1b(-2) w/i 2 of Luthern Church; Stuart, LtCav, Cb, H/Cav, Db(2) w/i 2 Nicodemus Hill. In later issues of this magazine, I will present other small scenarios for this game the attack of 1st Corps and 9th Corps come to mind quickly. See you then. Back to Table of Contents -- Operations #1 Back to Operations List of Issues Back to MagWeb Master List of Magazines © Copyright 1991 by The Gamers. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |