News

Medieval Warfare and
Ancient Warfare Events

Fast Play Rules and Historicon 2001

by Russ Lockwood

We received the following press release. --RL

Fast Play Medieval Warfare

We have the latest playtest version of our Fast Play Medieval Warfare rules available for a free downloading. This is version 5.0 and includes all the latest clarifications and rules tweaks. Check it out along with all the MW army lists and markers at

We have fourteen players signed up for the 25mm and six for the 15mm Historicon 2001 Medieval Warfare tournaments, so we have room for six more players in either scale. I've tried to keep in touch with all of our 'regular' players, several of whom will not be able to attend Historicon this year, so we do have the room.

If you feel that you may be uncomfortable playing, don't! We are a pretty mellow bunch, and I'll put rookies against the rules writers (Bruce, Jeff and myself) so that we can teach you the game as you play. It's really a great way to learn the system.

UnfortunateIy, I don't have any additional armies to 'loan out' this time around, as we have figures and terrain for the demo games taking up a lot of room in our van, but anyone who would like to bring an extra army to loan, please let the group know so perhaps someone can get to play who just doesn't have a proper army yet.

Besides the tournaments, we have demos of the Battle of the Standards (Horthallerton), being run by myself, Ken Brate and Paul Schneider, Jeff Ball and Dave Bonk's fantastic Liegnitz game both running on Friday, and Mitch Abrams will be putting on an Ancient Warfare demo Thursday evening. Bob Eldridge as well as Alex Aimette may also be running MW demos, more about these as we firm up plans for July.

Scott Holder has asked those of us running the Historicon tournaments to provide him with a description of our games, so here is what I sent him:

Here is what we have so far:

Medieval Warfare Tournament - Saturday, July 21. Three Rounds of 3 1/2 hours each starting at 9:00 a.m. You only need to play in the first two rounds, the third is optional.

MW 15mm - being umpired by Mitch Abrams. Table size is 6' x 4'.
MW 25mm - being umpired by Terry Gore. Table size is 8' x 5'.

Format:

Each army is one list only, 525 points total. We are using Priests as well as the Supply Unit rule, though you are not required to purchase either, if you have a tendency to roll poorly (like me) or have a number of missile units in your army, it is advisable to use both.

Lists will be drawn from the currently available MW lists, which can be downloaded from our rules discussion site at http://group.yahoo.com/groups/GoreAMwar Groundcloth and the terrain pieces you are going to use along with measuring devices, dice and order markers must be provided by each player.

Optional Rules to be used:

    Priests
    Supply Units
    Uncontrolled Mounted Charge (lance-armed cavalry)
    Fire and Flee (Feigned Flight)
    Mounted Breakthrough
    Mounted Fire While Charging (rear ranks)

Tournament Scoring:

  • 1 point for winning the game (enemy army reached breakpoint of 1/3 units lost)
  • 1 point for each enemy general killed, left the table or in rout at the end of the game
  • 1 point for having a non-skirmisher unit on the enemy half of the table at game's end (not on ships)
  • 1 point for each 1-50 enemy points lost
  • The maximum number of victory points that can be awarded is five.

For more information, check out our rules group at http://group.yahoo.com/groups/GoreAMwar or email me at tlgore@frontiernet.net

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