7TH SEA RPG VILLAIN'S KIT Available November 1999 64-page perfect-bound book SRP $24.95 This deluxe package includes a membership to the 7th Sea GM's fan club. Players purchasing this product will become members of the Novus Ordum Mundi secret society and over the course of their 1 year membership will receive 4 free adventures, insights to help them GM 7th Sea, and a synopsis of all the goings-on with Theah's other secret societies. The Villain's Kit also includes GM tools, a starter adventure, new NPCs, and other important "GM only" information. This is a must for GMs who want to follow the ongoing storyline of 7th Sea, and adapt the game to their own needs. THE ARROW OF HEAVEN THE EREBUS CROSS, PART THREE Available November 1999 64-page adventure module Product # 7103 SRP $11.95 In lands that few have traveled lie ruins that fewer still are even aware of. Explore the lost civilization of the Syrne and learn what secrets this ancient race left behind. Also included is the third part of the Explorer's Society Sourcebook. STRANGE VISTAS 7TH SEA CCG EXPANSION #1 Available December 1999 65-card starters ($8.99) and 15-card boosters ($2.99) Cataclysmic events loom on the horizon as two new factions enter the world of the 7th Sea CTCG. The first is the crew of the gentleman pirate, Philip Gosse, who has come out of retirement after twenty years to sail the seven seas once again. The second is the navy of Kheired-Din, the villainous corsair from the Empire of the Crescent Moon, whose ships are crewed by captives from all over Theah. This set includes over 150 new cards and features a new type of card called "Swordsman Schools", and new ways to kill your opponents through kindness. AVALON, THE NATIONS OF THEAH, VOL. II Available December 1999 126-page perfect-bound book Product # 7201 SRP $19.95 Walk the Glamour Isles! The Avalon Sourcebook pulls back the fζrie veil to reveal the secrets of the United Kingdoms. Discover the secrets of Elaine's ascendance to the Avalon throne and her uneasy alliances with the Highland Marches and Inishmore. Learn the forces that drive this newly risen power and the tensions that threaten to tear her apart. The Avalon Sourcebook contains information on all three island kingdoms and new character creation rules including rules for characters with Sidhe blood. BROADSIDES! 7TH SEA CCG EXPANSION #2 Available January 2000 65-card starters ($8.99) and 15-card boosters ($2.99) The 7th Sea CTCG is a game of high seas adventure in which you choose a Captain & a ship to sail the waters of Theah in search of plunder & fame. You hand pick a hardy crew that will complement your Captain's skills, allowing you to go on adventures for plunder & experience. You can either hire a good, trustworthy crew or you can hire a pack of mutinous dogs who work cheaper, but could turn on you in the blink of an eye. The 7th Sea CTCG features an innovative dueling system that allows you to select from different attacks & defenses, creating a cinematic swashbuckling feel as the two players slash & thrust at one another until someone lies dead in a pool of his own blood. MONTAIGNE, THE NATIONS OF THEAH, VOL. III Available January 2000 126-page perfect-bound book Product # 7202 SRP $19.95 The Emperor has cordially invited you to attend his court in the lovely city of Charouse. Discover the wonders of the greatest Empire in the world! The Montaigne Sourcebook contains detailed information on the courts and intrigues of the Sun King, including his famous Musketeers and the world-renowned Lightning Guard. Also included is information on Montegue's Ussuran and Castilian campaigns, rules on court intrigue, and new character creation options, such as the mysterious Montaigne Puzzle Swords. Back to New Horizons November 1999 Vol. 1 No. 2 Table of Contents Back to New Horizons List of Issues Back to MagWeb Master Magazine List © Copyright 1999 by AEG This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |