NO QUARTER! THE 7TH SEA CTCG BASIC SET The 7th Sea CTCG takes place in the world of 7th Sea, where pirates & privateers vie against the merchant ships & navies of the great nations of Theah, hoping to land the haul that will enable them to retire in style - after they've killed their rivals. Man o' wars & galleys aren't their greatest fear, though; even the five "civilized" seas are populated with monsters such as the Leviathans, whose enormous might can tear an unprepared ship apart in a matter of minutes. Worse, those who venture too far abroad might find themselves lost in the deadly maze known as the Corridors of Flame, or even wind up cast adrift in the 7th Sea itself, where the very stars spin backwards. SCOUNDREL'S FOLLY THE EREBUS CROSS, PART TWO In this high-impact adventure, you'll find adventure on the high seas as you search for a stolen Syrne artifact, race against mysterious strangers, and struggle against the ocean itself. Also included is the second part of the Explorer's Society Sourcebook. THE PIRATE NATIONS It takes a brave man, or a stupid one, to try to sail the seas surrounding Theah without knowing who's waters he's crossing. Just as the continent is criss-crossed by political boundaries, so the surrounding waters have been divided by warring pirate factions. Meet the Sea Barons and scoundrels who control the oceans, and learn what it means when the red flag is raised. The Pirate Nations Sourcebook includes everything you need to know about sailing in the world of 7th Sea, including information on Avalon's Sea Dogs, the Crescent Moon's Corsairs and the bloody Brotherhood of the Coast, as well as three new pirate factions. A must for any sea-faring campaign! 7TH SEA PLAYER'S GUIDE From the creators of Legend Of The Five RingsΙ Discover the world of 7th Sea, where swashbuckling mixes with sorcery and piracy in heroic adventure... so long as you're flying the right colors. Theah is a world of secret societies, intrigue and dashing acts of daring-do. In this book, you'll find everything you need to play a swordsman, a privateer, an explorer, a magic-wielding noble, and more. 7TH SEA GAMEMASTER'S GUIDE The perfect companion piece to the 7th Sea Player's Guide, this hard-bound volume contains all the information a Gamemaster needs to run swashbuckling adventures in the world of 7th Sea. The GM's Guide contains everything from helpful hints to downright dirty tricks, plus a wealth of information on the world and its inhabitants. 7TH SEA GAMEMASTER'S SCREEN & THE EREBUS CROSS, PART ONE This essential aid includes a three-panel, fold-out screen, helpful GM hints, and the first in a three-part adventure series a fast-paced journey across main land Theah, with the players encountering action and intrigue at every turn. Also included is the first installment in the Explorer's Society Sourcebook. Back to New Horizons October 199 Vol. 1 No. 1 Table of Contents Back to New Horizons List of Issues Back to MagWeb Master Magazine List © Copyright 1999 by AEG This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |