By Larry Bond
While CaS has section 8.1.5 that deals with effects of massive damage, there is no similar section in H 4. Ed Kettler ran a game where Kirov was 91% damaged and was still spewing out SAMs, which is not realistic. Effective immediately, make the following addition to the Harpoon rules: 7.2.7 Effects of Massive Damage. Even though some of a ship’s weapons may still be intact, there is a time where overall damage to a ship will prevent their operation. When a ship has only 25% of its original damage points remaining, all weapons are out of action. Light weapons that do not depend on ship’s power are unaffected. Submarines must surface. Aircraft carriers cannot launch or land aircraft on the flight deck. When a ship has only 10% of its original damage points left, all of its weapons, including catapults, are out of action. BT Back to The Naval Sitrep # 26 Table of Contents Back to Naval Sitrep List of Issues Back to MagWeb Master Magazine List & copy Copyright 2004 by Larry Bond and Clash of Arms. This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other military history and related articles are available at http://www.magweb.com |