Reality Feed

Harpoon Fleet Update

by Larry L. Bond

Kurt Kalbfleish gave us an excellent article on the Tomahawk missile in an earlier SITREP. Here's an update from the Fleet:

In the errata sheet the SPG-60 on a Spruance is listed as capable of illuminating a second target for NATO Seasparrow. It isn't. The SPG-60 only has an illuminator in SM1MR shooters, namely CGNs, Kidd-class DDGs and the few Adams DDGs that got the Mk 86 Mod 12 GFCS.

In Annex D, the TLAM-D doesn't get a range increase with the Block III version. The reason for the increased range in the TLAM-C is an improved warhead with the same punch in a smaller package, allowing more fuel to be carried. Since the submunitions package didn't change from Block II to Block III, the TLAM-D still has the same 625 nm (approx) range. The Block III does have GPS, though, and is more stealthy. I'd give the Block III a third generation attack Ph, because of the GPS.

TLAM-C/D are only capable of hitting land targets. (You'd be surprised how many guys will try to use them to hit ships in port.) To be truly realistic, scenarios where TLAMs are available should include a list of targets they're allowed to hit. As an option during longer scenarios, the referee might allow players to add new targets to the list, making them available 72 hours after the players request them. Most of the Spruance and Ticonderoga class ships have been given a new radar-absorbent tile covering for their superstructures called PCMS. It's not easy to maintain, so I'd give an individual ship in either of those classes about a 75% chance to reduce their radar signature by one...from Large to Medium and from Medium to Small. When launching Tomahawks, I'd give VLS launchers a rate of fire of 16 missiles per Intermediate Turn. That's still quite a bit faster than the actual rate of fire, given missile alignment time and engagement planning time, but it's a good compromise.

Thanks, Kurt

BT


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