by Larry Bond
The setup instructions in SITREP #14 are incorrect. The following revised setup should be used when playing this scenario. Setup: Each force will be randomly assigned one of four sectors around the island of Oz. The sectors have the following azimuth limits based on cardinal points: Green (000° - 090°), Red (090° - 180°), White (180° - 270 °), and Blue (270° - 000°). The range limits have an inner edge along an arc 17 nm from the coast of Oz while the outer edge is 20 nm. The mysterious fog bank is 5 nm thick and is located from 15 to 20 nm away from the island's coastline. What I am doing in such a circumstance is that if a missile is going to hit a ship, and it has a greater movement than the range of the defending weapon, I will roll the dice once. If the roll to hit is low enough that it would have hit the target at long range (In this case I roll a 5 or less) I deem the missile to have been hit a few miles away. On the other hand, if the roll was high, but still hits, we'll say a close 24, the missile was deemed to have been hit at the last minute and the three-second-rule would be invoked. A system of proportion can be used to figure out what would be the dividing point of the use of the three-second-rule... anyway, it's just a suggestion for you. [Thanks to Nessie@club.ie for spotting this problem and for his suggestion] BT Back to The Naval SITREP No. 15 Table of Contents Back to The Naval SITREP List of Issues Back to Master Magazine List © Copyright 1999 by Larry Bond and Clash of Arms. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |