Game Review:
TalonSoft's Waterloo

Terrain

Reviewed by Drew Martin and Dana Lombardy


FOREST (top)

Movement Cost: 4 (infantry); 6 (cavalry); 8 (artillery/supply wagons)
LOS Effect: Based on elevation; Forest hexes are 10 meters tall
Combat Effect: -1

ORCHARD (second from top)

Movement Cost: 3 (infantry); 3 (cavalry); 6 (artillery/supply wagons)
LOS Effect: Based on elevation; Orchard hexes are 5 meters tall
Combat Effect: 0


VILLAGE (third from top)

Movement Cost: 4 (for all except infantry in column); 2 (infantry in column/skirmishers)
LOS Effect: Based on elevation; Village hexes are 10 meters tall
Combat Effect: -2; Units get a ranged fire defensive benefit, but units other than infantry in column that enter these hexes become disordered.

CHATEAU (bottom)

Movement Cost: 2 (infantry/artillery); 3 (supply wagons); cavalry cannot enter Chateau hexes
LOS Effect: Based on elevation; Chateau hexes are 10 meters tall
Combat Effect: -3

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Back to Table of Contents -- Napoleon #4
© Copyright 1996 by Emperor's Press.

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