by Rich De Rosa
Units may charge for two turns at double movement. Second turn of the charge, 20% of the unit is left behind by straggling. Units add 1" to movement if in skirmish formation. Infantry may retreat facing the enemy. This costs '/~ move. Units may turn around at -2" to their move. Each formation change costs 1/4 of a move. Two are allowed per turn. To unlimber or limber takes 1/4 move. To break down and set up takes 1/4 of a move. Open order ( ' skirmish): is a line with 1/2" - 1" gaps between the stands. Reinforced line is six stands wide, two stands deep, all stands touching. Attack column is six stands wide, three or more stands deep. all stands touching. March column is one stand wide. Morale (one D-10 roll) Regiment morale is if all three battalions are within P of each other. Regimental Morale starts at 60 figures. Number of figures
16-14 4- 10 (Artillery/MGs 3/4's strength) 13-09 6-10 (Artillery/MGs '/2 strength) 08-06 7-10 05-04 8-10 (Artillery/MGs at 1/3 strength) 03-02 10 Reason to Test
B. For each additional loss after 40%. C. If passed through or within 5" of a routing unit. D. Seeing (5") a unit at least 50% of it's size destroyed from fire. E. Unit's morale state is Routed or Shaken, and it is attempting to rally.
2. Cross-reference this total on the morale chart. 3. Number shown or higher must be rolled or unit fails morale. 4. Failed units drop one morale grade (i.eGood to Shaken~ Shaken to Routed). Units may also improve one grade if morale roll was made and the unit was rallying for that phase. Morale State: SHAKEN
Morale State: ROUTED
Firing Die Roll Modifications
-1 French Small Arms Modifiers for Firing Charts
-2 Target in skirmish -1 Target prone -2 Heavy woods -2 Built up areas -1 Light woods -I Move up to 1/2 in a turn -2 Move up to 3/4 in a turn -1 Batteries firing at entrenchment -1 Arty btys fire/move in a turn -1 MG fire/move up to 1/2 in a turn -2 MG fire/move up to 3/4 in turn 1/2 Unit Morale Shaken +1 British Unit +1 Shooting from higher level +2 Target mounted +2 Firing at column X2 Target enfiladed +1 French 75mm (at least 2 guns) +1 French infantry charging Random Chance Roll (1d10) Modifier for Firing
3-4 -1 5-6 0 7-8 +1 9-0 +2 Close Combat Additions to Fire Chart
if 15-11 figures engaged in close combat +2 to fire chart if 10-06 figures engaged in close combat +1 to fire chart if 05-01 figures engaged in close combat +/- 0 to fire chart Combat Value Determination
+2 Unit is Vets +1 each fig in unit +1 Unit is trained +1 Each 2 figs attacking flank +1 Unit is shaken -5 Unit is fighting in Skirmish (open order) Final total is times the change factor rolled during melee.
Ammo Supply
1-5 Limber still coming Copyright 1994 Fair Valley Wargamers Back to MWAN #96 Table of Contents Back to MWAN List of Issues Back to MagWeb Magazine List © Copyright 1997 Hal Thinglum This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |