The Battle of Maida

4 July 1806

By Donald Featherstone



The Battle of Maida was fought by a British force under General Stuart and a French force under General Reynier.

British - 7 battalions divided into:

Advance Corps under Kempt
1st Bde under Cole 27th Foot Grenadier Coys of Bus 1 Horse & 1 Field gun
2 Bde under Acland 78th Foot 81st Foot 1 Field gun
3rd Bde under Oswald 58th Foot Watteville's Regt 1 Field gun
Ross 20th Foot

French

Compere's Bde 2 Bns 1st Light Infantry 2 Bns 42nd Line Infantry
Peyri's Bde 1 Bn Swill Infantry 2 Bus Polish Infantry
Digonet's Bde 2 Bus 23rd Light Infantry 1 Squadron Horse Chasseurs 2 Horse guns

These formations, on both sides, vary in quality. That is, some of them are veterans and others are inexperienced troops. See below for these grades and for their implication on the rules.

The French will enter in column and then go into 3 deep formations. The British enter in column and then go into 2 deep formations.

The Battle

The battle begins with the French cavalry and horse artillery creating a disturbance in the French front-center (1st move). At the beginning, with the above, Kempt's Light Infantry come on the field at the British right with the right flank on thickets skirting the River Lamato.

4th move. Compere's Bde comes on the French left, facing Kempt. Acland's Bde comes on at Kempt's left.

6th move. Peyri's Bde come on at Compere's right. Cole's Bde comes on at the British extreme left. Oswald's Bde remains just off the table in reserve at the British center.

9th move. Digonet's Bde come on at the French extreme right.

10th move. Ross arrives on Cole's left with the 20th Foot.

Unit experience:

French Veterans 1st Light Infantry 42nd Line Infantry
French Average 23rd Light Infantry Horse Chasseurs Artillery
French Poor Swiss Infantry Polish Infantry

British Elite Kemp's Light Infantry The Grenadier coys of Bde
British Veteran 27th Foot 20th Foot Watteville's Regt. Artillery
British Average 78th Foot 81st Foot 58th Foot

Elite units add 2 to each die. Add one third to move distance (representing the unit's rapid assessment of the situation and general sharpness of reaction)
Veteran units add 1 to each die.
Average units carry on as usual.
Poor units use 'red' percent chart. If they are routes, deduct I from die scores while continuing to use the 'red' chart. Lose one third on all move distances.

Smoke

Once firing begins, the deviation stick will be used in that third of the table when a unit moves or fires. Deviation direction is indicated by a 1-6 die roll. When firing has occurred all along the line the deviation device will be used for everyone. When there has been no firing for 3 moves, the deviation device is no longer used in that third of the table.

Surprise

Units moving and arriving at an unexpected location can cause surprise. On first being contacted: recruits throw first, adding 2 5% to the required score; average units add 10%; Veteran units are OK. If contact is to the flank or rear: recruits add 50% to the score; average add 33%; veterans add 25%. For infantry NOT in square when hit unexpectedly by cavalry: recruits immediately rout; average are shaken and withdraw 1 move, then need 50 or more to avoid rout; veterans stand but need 50 to avoid withdrawal, under 30 is a rout.


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© Copyright 1998 Hal Thinglum
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