by Jon Laughlin
Back in October 1997 at the Hurricon Convention in Tampa, Florida, I ran a Macedonian Successors battle. This was the best run, smoothest flowing convention game I ever ran. The rules were simple. and all the rules were on index cards. I had one set of phase cards that I used to keep tract of what phase the game was in. I also provided each side with a set of cards with the rules for each troop type on its own special card. Phase CardsI. Charge Phase
Units may pivot and charge Lt cav & psiloi may move, shoot and flee charge Mv. Cavalry and phalangites get no extra Mv. or bonuses charging in rough terrain Units can be put on hold to charge anybody who get in regular Mv. range II. Maneuver Phase
Mountain Mv x 1/2 Cavalry Mv. x 1/2 in rough -- no charges in rough Units may change formation and move (any order) Units that get in shooting or regular Mv. range may be attacked, may be shot at, or charged by units on hold Maneuvering units may not get closer than 2" to a foe Routing units flee at charge Mv. III Shooting Phase
All other missile troops that have not fired may shoot now or wait for the march phase Missile ranges: javelin 6", bow & sling 12" (6" in woods), 3 crew balista 24". 4 crew catapult 12-36", 6 crew siege balista 24-48" (Artillery cannot shoot into woods) IV Melee Phase
Front ranks fight in melee (Id6 rolled for each man on the first rank) V Rally Phase
VI. March Phase
Units in column have rear armor class if anacked Units that get in shooting or move range of units on hold may be attacked Units that fail morale tests flee charge Mv. Troop Cards(AC.F/R = armor class front/rear) I. Phalanx
Phalangites I 5/4 6" Phalangites II 4/3 6" All kills x 2 on charge Thereafter, deeper unit gets + I kill per turn 4 kills per turn vs psiloi, peltasts, and light cav unicss under 1/2 strength or in rough Divide phalangites into right, center, and leR divisions Take morale tests for entire divisions II. Peltasts
Type I: 5/4 6" Type II: 4/3 6" In rough terrain: 2 x kills on charge, +I kill per turn after Thracians armed with romphila ga +I kill per turn First rank shoots javelins, kill 5+, 6" range No Mv. penalties in rough terrain III Psilui
Psiloi 3/3 6" Melee in rough terrain only In open terrain will flee if charged Shoot 2 ranks deep. Kill 5+. javelin range 6", bow or sling range 12" (6" in woods) IV. Gauls
Gauls 4/3 6" All kills x 2 on charge +1 kill per turn afterwards V. Cavalry
Heavy cavalry 5/5 9" Light cavalry 4/4 12" Heavy cavaby & lance armed Light cavalry get 2 x kills on charge All cavalry gd +1 kill per turn vs infantry in melee. except in rough terrain No combat or charge bonus in rough terrain Light cavalry shoot 2 ranks deep. Kill 5+. 6" range with javelins, 12" range with bow (6"in woods) VI. Elephant
Elephant 6/6 9" 4 kills per turn in melee If elephant fails morale test it goes berserk. Roll for random direction for its charge Cavatry will stay 9" away and will flee if charged 4 wounds per elephant before killed VII. Scythed Chariots
Scythed chariots 6/6 12" 4 wounds per chariot before killed 1d6 kills on contact with enemy Abandoned after contact with enemy VIII. Siege Engines
crewed 3/33" for 3 crew balista only limbered 9" Kills 4+. one shot per crewman 3 crew balista range 0-24" 4 crew catapult range 12-36" 6 crew siege balista range 24-48". Placed at start of battle. cannot be moved at all Crews have no melee ability. Runs if attacked. May shoot over units under minimum shot range Notes:
Phalanxes start the game 4 ranks deep Hoplites count as phalanx but start the game 2 ranks deep if used In melee, the first rank fights In battle, each phalanx division fights as a single unit I find it easiest to design rules for the specific game I am running by writing the rules on cards as I did for my Macedonian Successors battle. New players have no trouble picking up the rules and playing out the game. I have done this many times with my local wargaming group, and have had an enjoyable, satisfying game every time. I like to design the rules for the game that I am planning to run. It works best that way. Back to MWAN #94 Table of Contents Back to MWAN List of Issues Back to MagWeb Magazine List © Copyright 1998 Hal Thinglum This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |