Marlburian War Game Rules

By Donald Featherstone
Artwork by Tom Reed

MOVEMENT

Infantry 6"

    Can not move and fire.
    Takes one move to change formation--can not fire.
    Takes one-half move to change face, can fire if dice throw over 50% (use percentage die)

Cavalry 9"

    Takes one move to change formation;
    one-half move to change face.

Artillery 4"

    Must be in position for one move before being able to fire;
    once a gun has fired, it can not be moved.
    Takes one-half move to change direction of fire-- can fire if throwing over 50%.

Units move in column up to within 12" of nearest firing by gun or musketry. Then they go into line (fighting formation).

FIRING

Infantry fire in line; column can not fire.
Small Arms Ranges: Long Range = 12" Close Range = 3"
Artillery Ranges: Long Range = 30" Short Range = 9"

Infantry units fight the way they are facing: to fire on, or fight, an enemy coming from other than frontal]), the unit has to change face (see above).

Scoring
TypeInfantryArtillery
LongShort LongShort
Infantry2050 3070
Cavalry2060 30 70
Gunners1560 4080

Second Dice on Failure to Score
TypeRoutBack Move in Good Order
Infantry12
Cavalry1-23-4
Gunners1-23-4

MELEES

Infantry vs Infantry: A melee can not be instigated at will. Units get to within close firing range, standing there and firing upon each other. When one unit routs or is forced back, then the successful unit can attack (melee) with them. Then, the attacked unit throws first, and the attackers do not need to throw unless defenders are all right.

Cavalry vs Infantry: When cavalry attack infantry from outside short range musketry fire, the infantry have to throw to see if they fire at short range or long range. Over 50% is short; under 50% is long.

Cavalry or Infantry vs Gunners: Gunners abandon their guns and flee a full move when attackers come within two inches. Have to be thrown for (50%) to recover after-wards.

TypeInfantryCavalry
Infantry6070
Cavalry5060

Failing to make Score: 1-2 - rout , 3-4 = back move in good order


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© Copyright 1998 Hal Thinglum
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