by Robert Piepenbrink
A short time ago,Battlefields magizine ran an article which mentioned in passing how rare were the independent brigade to division actions beloved of wargamers, and how little they resembled real battles. I enjoy Battlefields, but I did go into one of my several-month long slow burns. Finally, I sat down and began combing my shelves for these "atypical" battles. I also tightened the requirements somewhat. As "classic" wargame rules center around 1:20/1:25 organization, and in my experience wargame armies tend to peak around 500 castings, I set a minimum Or 2,000 men (100 figures) Per side, and a maximum of 12,500 (500 figures) for the larger, excepting rear-guard actions where the total number of attackers is largely inrrelevant,as they can seldom all be employed. (I might also note that 500 castings is about the most 25mm soldiers which can be employed on a 5' X 9' table. These are probably related phenomena). In order to ensure that these were real battles and not just shadow-boxing, killed and wounded must represent at least 5-10% of at least one side. No sieges or storming actions were included. Still too easy. In order to really narrow things down, I restricted myself to the era of classic "horse & musket" to exclude the many and well-documented battles of the English and American Civil War. This leaves me with actions pretty well restricted to the "period" of Peter Young's Charge, and to battles which could be fought out with 25mm castings on a 5' X 9' table: about as tight a definition of a "toy-soldier battle" as can well be devised. So far, the list is as follows:
A total (so far) of 63 battles. Four of these are included in Featherstone's Battle Notes for Wargamers, which is probably confirmation that they are just about the right size for 1:25 gaming. For all except those noted "M", I can pull at least sketch maps off my shelves, and sometimes good scaled maps with contour lines. For all except those noted "OOB" I have or feel sure I can obtain an order of battle. Note that in a few cases. I have violated my own criteria a little: Altenzaum and Cacabello are Poorly documented, and may not have had enogn casualties to justify inclusion. I decided to leave them as striking examples of successful rearguards. In most of the others, the defending force failed to make a clean getaway, and was pretty badly chopped up. Aliwal and Buem Vista are slightly too large on the losing side, but both were good close-fought tabletop actions, worth stretching my own criteria a bit to include. I am not, of course, an expert on every battle included but it seems on a casual reading that they were all potentially winnable by either side, except for the rearguards, marked (R), where success for one side would consist of stalling the enemy and getting away reasonably intact. On the other hand, I omitted the well-documented Battle of Blauberg, which met all cntena, but where the defending Dutch/South Africans had no reasonable chance. Let me emphasize three things; first. this was shelf-combing, not through research and I suspect the hisiones of Latin America and of India hold many more I simply won't find soon. Second, there are plenty of good horse & musket battles too small to be included. If I kept my 100-casting minimum and 5(H) casting maximum. but lowered my representation to 1 :10, I'd pick up a very large number of American Revolution and War of 1812 actions. 11 broke my heart not to include Cowpens or the Thames, for instance. Nor would they be all. At 1:10 a number of Napoleonic actions in 1809 Germany become feasible, and I suspect I'd pick up some Mexican-Amencan War engagements in the west, not to mention San Jacinto and several engagements in the Irish risings of the French Revolution.. Third, these are not ''terribly obscure battles,'' nor tembly unimportant ones. About a third of them should be known to anyone with even a passing interest in military history. and about fifteen even to the general public. The wargamer acting as one of these commanders is standing in the shoes of Greene. Arnold,Cornwallis, Scott. Taylor, Wolfe, Montcalm or Jackson. If I drew up a similar list for 1:50, I would, by depmition have bigger battles, but I wouldn't necessarily have better-known or more important ones. A funkier point: someone once described the world of anthropology as being divided into lumpers" and''splitters.'' The lumpers tended to make more allowance for individual variation and to see fewer types. The splitters, of course, saw their divisions. and accordingly more species. The same can be said for wargame rules. I think sorting out battles by size makes a strong case for the lumpers among us. Obviously local conditions need to be reflected in game conditions, but does amyone seriously believe that different game mechanisms are needed for, say. Bunker Hill and New Orleans? or Resaca de la Palma and Aliwal? I believe amy battle on this list could be fought to a historical conclusion in a 'scnpted" demonstration game, using rules templated from. and not much more complicated than "False Against Steady Troops or ''Disperse Ye Rebels". Anyway, I'd like to give it a try Meantime. can anyone lend a hand with those missing maps and OOBs? Further note: while some of these battles are terribly one-sided in naradve and casualties. It's worth noting that the type of engagement was not notably so. Fallen Timbers, for example. had very few American casualties and many Indian losses. The same with Tippecanoe and the Thames. But are the battles inherently different from the defeats of Braddock, Harmar & St Clair? The same British expeditionary force that looks so invincible at Bladensburg looked rather more vulnerable against some of the same militia at Godly Wood, and distinctly off' against a similar scratch force of Americans at New Orleans. Most of the Spanish vs French Peninsular War battles were distinctly lop-sided, but Maria and Baylen are reminders of what could be accomplished by Spanish commanders who used their strengths and remembered their limitations. We can always create a balanced game with identical armies and mirrored terrain. But I'd prefer an interesting game to a precisely balanced one any day, and I can think of no more necessary test of a rules set than a scripted refight of a historical engagement. Besides just putting together the list has gotten me thinking of several armies I don't have and isn't the part of the fun? Back to MWAN #86 Table of Contents Back to MWAN List of Issues Back to MagWeb Magazine List © Copyright 1997 Hal Thinglum This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |