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MOVEMENT OF UNITS
Die Roll Modifiers
Attached Leader | +CP |
Rear Support | +1 |
Both Flanks Secure | +1 |
Column Formation | +1 |
Grenadier Class | +1 |
Guard Class | +2 |
Militia Class | -1 |
Each 25% lost | -1 |
Being Charged* | -1 |
Enemy Unit in Charge Distance to Flank or Rear * | -1 |
Skirmishers | -1 |
Flag Lost/Cdr captured or killed while attached to Unit | -1 |
*=Same enemy unit may cause both deductions simultaneous | |
FORMATION CHANGE COST
Morale Grade | Deployment Cost |
Militia | 3/4 Move |
Line | 1/2 Move |
Grenadier | 1/4 Move |
Guard | 1'/inf, 2"/cav |
All Formation Changes Take one Deployment except the following, which require Two
Deployments each to Complete:
- All Uncadenced Deployments
- Column to Line Right with Cadence
- Line to Column Left with Cadence
Note that Costs are Cumulative:
Column to Line Right Uncadenced takes 4 Deployment Costs
MOVEMENT RATES
| | | Unarmored | |
| | Light | Horse or | Armored |
Formation | Infantry | Cavalry | Dragoons | Horse |
Line/Square | 8" | 16" | 14" | 12" |
Column | 10" | 20" | 16" | 14" |
Charge in Line | 10" | 24/20" | 22/18" | 20/16" |
Charge in Column | 12" | 28/22" | 24/20" | 22/18" |
Skirmish | 16" | 24" | . | . |
Rout/Evade | 4" + 1die | 14" + 2 dice | 14" + 1 die | 12" 1 die |
Artillery | Field | Road | Prolong |
Light Field/Horse | 14/16" | 18/28" | 10" |
Medium Field/Horse | 12/14" | 17/24" | 6" |
Heavy Field | 10" | 15" | 1" |
Siege | 5" | 9" | turn in place only |
TERRIAN EFFECTS on MOVEMENT
Type of | Movement Effects |
Terrain | Infantry | Cavalry | Artillery/Wagons |
Light Woods | 3/4: Formed Units Disordered* | 1/2: Formed Units Disordered* | Roads Only |
All: May be concealed on edge, base width into woods |
Heavy Woods | 1/2: Formed Units Disordered* | 1/2 (no charges) Formed Units Disordered* | Roads Only |
Low Hills | No Effect on Movement (EXCEPT Artillery Prolong = 1/2 up or down) |
Steep Hills | Up 1/2, Down No Effect | Up OR Down 1/2 | Up OR Down 1/4 |
Marshes | 1/2xD10xWidth of Marsh=Cost in inches | Roads Only | Roads Only |
Linear Obstacles | 1/2xD10=Cost in inches | 1xD10=Cost in inches | 2xD10=Cost in inches |
Artillery/Wagons cause base width permanent hole if move through |
Shallow Rivers | All: 1/2xD10xWidth of River=Cost in inches, may not shoot in or on turn of crossing |
Deep Rivers | All: At Bridge or Ford only |
THE MANAEUVER TABLE
Die Roll | Good Order Effects | Die Roll | Disorder Effects |
7 or move Well Handled | Unit may move at Full Move Rate | 10 or more Rally with Elan | Unit rallies in good order, may move at Full Move Rate |
| | 7,8,9 Rally | Unit rallies in good order, may move at 1/2 |
5,6 Tardy | Unit may move at 1/2 Full Move Rate | 5,6 Shaken | Unit rallies in good order but cannot move |
3,4 Hold | Unit cannot move or change Formation | 3,4 Wavering | Unit remains disordered and cannot move |
1,2 Disengage | Unit Falls Back | 1,2 Broken | Unit Retreats |
0 or less Retire | Unit Retreats | 0 or less Shattered | Unit loses one stand and Routs |
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© Copyright 1997 Hal Thinglum
This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com
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