by Jeff Jones
A. Map Board Configuration B. Terrain Layout. Use all woods and hill, units, placing them East of the Creek. Place one building in the centre of Hill 34, in hex A2711. C. Special Rules. The playing area is East of the Creek, which is running high and may not be forded. No units may move onto or West of the Creek. Roads, and the Railway line do not exist. D. Forces. 1. UNION: inf 1-p-5-6, inf 2-p-5-5, inf 3-gn-5-5, inf 4-p-5-7, Art A-av, General Level 10. 2. CONFEDERATE: inf 1-av-5-7, inf 2-av-5-7, inf 3-gn-5-7, inf 4-av-5-8, Art A-av, Art B-av. General Level 8. E. Entry/Setup: The Union forces deploy first anywhere on the board. The Confederates enter the Southern edge on turn 1. onfederates move first. F. Victory Conditions. The Confederates get the full Victory Point Value for every unit which exits the Northern edge of the board by the end of the game (exiting units may not return). The Union gets the full Victory Point Value of every Confederate unit still on board at the end of the game. Game length is 25 turns. Back to MWAN # 38 Table of Contents Back to MWAN List of Issues Back to MagWeb Magazine List © Copyright 1989 Hal Thinglum This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |