by the readers
From Jim Purkey I stopped in at Little Wars this year to see what was going on and I have to say that it was one of their best efforts, in terms of the quality of gaming. It appears that Midwestern garners are starting to pull out all stops, like their HMGS East counterparts, when it comes to visual presentation. As a case in point, there was a microarmor game that featured sculpted terrain squares and a creek or river running through the center of the board with actual running water. They had rigged up a pump to dump the water in one end of the river, and there was a hole in the bottom at the opposite end, allowing the water to fall into a bucket beneath the table. Then the pump recycled the water back up to the table. You can't beat this! Another individual had accurately recreated the terrain for General Wolfe's landing below Quebec during the French and Indian War. The cliffs were sculpted in foam and there were resin waterfalls cascading down the cliff and into the St. Laurence River. The mud flats were simulated with several bucket-loads of sand. I couldn't stay around to watch the actual game, but I was fascinated with the set up. There were easily another dozen or more games that fell into the category of "visually pleasing" and I'm encouraged to see Midwestern garners making that extra effort. There is no doubt in my mind that Little Wars is back to being one of the premier conventions in the country. My only nit to pick is that the game area is becoming a bit cramped, since game tables and vendors both share the same half of the tennis court building at the Marriott. It would also be nice if the convention could use 2.5 feet by 6.0 feet tables instead of the longer 8,0 foot tables. This way, one could turn the six footers side ways and end up with a 6 feet wide by 10 feet long with the use of only four tables. The eight footers require one to use two tables running length-wise for a standard 5x8 dimension. While this size might be OK for 15mm or smaller games, it's not optimal for 25mm games. But I digress... All in all, I've been impressed by the direction that Little Wars has taken over the past several years. There is a great mix of quality games and a growing number of vendors. I was intrigued by the game run by Crocodile Games - "War Gods of Aegyptus". The concept is that there are several groups of humanoid species (jackal, crocodile, heron, hawk, man, etc). in other words, if you are a follower of the god Horus, then you have an army of beings with hawk heads and human bodies kitted out in ancient Egyptian costume. The figures are very well-sculpted, probably closer to 30mm in size. You can also purchase terrain pieces such as obelisks, pyramids, sphinxes, broken columns, etc. I confess to being caught up in the mania and so I purchased a dozen Horu spearmen and a Horu Harbinger. I don't expect to actually play with them, but I really wanted to try my hand at painting the figures. So far it's been a lot of fun. I understand that Crocodile Games' next project is the "Gods of Olympus". Back on the historical front, I've been adding to my Late Roman project by painting barbarians and Huns. Mostly using Foundry figures and a few Gripping Beast. I'd also like to try Sassinid Persians to fight my Late Romans, but there are too many other projects to finish first. I attended this year's Seven Years War Association Convention in South Bend, Indiana this past March and ran several Minden games. I was sort of mad at the current French regime and their handling of the Iraq confrontation with the USA, so I wanted to select a "slaughter the French" scenario to assuage my anti-French feelings of the moment. Minden seemed like a perfect battle. For those who aren't familiar with the SYW, at Minden, the French found themselves deployed with most of their cavalry in the center of their battle line. The actual terrain pretty much dictated this flawed deployment. A brigade of British infantry advanced upon the French cavalry, unsupported, and withstood numerous French cavalry attacks. You see the French cavalry didn't carry small arms and so they either had to withdraw and leave a gaping hole in the battle line, or attack the musket-armed British infantry before the latter shot them down. The Frogs lost and Brits prevailed historically -- perfect. In the first Minden game, the British were a little tentative on the attack and they ended up getting overwhelmed by the Frogs - drat! Funny how the best laid plans go up in smoke once the battle begins. So it was a glorious French victory. On the second day, the Brits were much more aggressive and the game more or less followed history as they punched a hole through the center of the French line and routed off all the cavalry. So I felt better. I know it's petty, but that's the way it is. I also rediscovered "Willie Figures" by Edward Suren at this convention. Jude Becker staged a 25mm Fontenoy (1745) game that looked fabulous. He used Willie figures for his British Guard and French/Swiss Gardes. I really liked how these figures looked so I order enough to make two battalions of French and British for next year's SYWA convention. I'll have to stop painting Horu and Romans, etc. if I'm going to get this new SYW project completed. Along those lines, I am gradually rebasing all of my 25mm armies onto metal bases so that I can transport them in plastic boxes with magnet strip on the bottom of the boxes. When I first started basing figures, I used cardboard and flock. Then I graduated to plastic sheet and spackle compound. Now I still use the spackle compound on the metal bases (1.5" x 2" for a 4-figure infantry stand and 2" square for 2-figure cavalry stands) and add a strip of mahogany or walnut on the rear of the stand. I then print out a unit ID tag on my laser printer and glue the ID onto the strip of wood on the base. It gives the stand a finished appearance and I like the effect. At any rate, I am nearly done rebasing all of my SYW Prussians to this new system and like the overall look now that everything is based in the same manner. The Austrians are a bit of a problem, in that they are super-glued onto plastic sheet and spackled. I won't be able to pull the figures off the plastic bases. The alternative seems to be to use steel paper and cut out rectangles of this stuff and glue it to the bottom of the plastic base. This way, the base will adhere to the magnate strip. It's also less time consuming than totaling rebasing. As for all new figures, I go the metal base route and don't foresee ever having to rebase them again. From Joe Burqess ONS (Old North State) is no longer active. ODG (Old Dominion Games) now has the rights. Thanks for your past support. From Charley Elsden There was something funny about those excellent conversion figures on the front and back covers of MWAN #123. Wait a minute. I have those figures! I wonder how may readers noticed that they were 54mm plastic. Oh Joy! Oh Rapture! Is the a Hobby Milestone First? I don't recall seeing this done before. The lines shown are actually Italeri (Napoleonic Hussars) and AIP (Armies In Plastic; Napoleonic Artillery). Great work, Bill Haggart! How often do you game in The Big Scale? I assume you do, since the paint job tallied with your article description. All I'd really wish for the hobby is that everyone understand that the scale can be seriously gamed, and not just used for skirmishes. Of course I'd like to see more 54mm games at conventions. And it would help to have separate prize categories for this scale at events, to encourage it. Readers that didn't notice these covers before may want to take another look at what is possible with 54mm plastic. Italeri produces probably the best sculptures of all, although their production is limited in subject coverage so far. The latest release after this was the first Big Scale Napoleonic Austrian infantry. A Russian company came out with the first Napoleonic Russian Infantry, and the two sets have been my last painting project. I had the figures facing each other in a minidiorama, while working on them. AIP is the fastest producing new company, currently focusing on Colonial Period subjects, as I've covered in previous columns. Upcoming new 54mm plastic product (as of June 6, 2003--Happy D-Day Everyone) will soon include Tuaregs and British turbaned Indian infantry from AIP, WWI British and German Artillery by EMHAR, WWII Italians by Italeri, ACW by Conte, and who knows what else. I am preparing a long article on my Wargaming Your Way Across Europe Tour to Europe in April 2003. Bent upon World Conquest, I have now dropped off copies of my WWII rules in Italy, Belgium, England, and even Illinois. Who knows what will happen now? your 54mm pal, Charley - PS: Oh, yeah. Some of the stuff inside the covers was pretty good too...: ) From Mike "Botch" Blake Hope and trust the eye ops went off OK? My thoughts were with you. MWAN 121 just arrived - the post mark was Feb 11 and it arrived 2 June! 122 I have had for a while, and couldn't understand why I couldn't follow some of the references! Never mind, it looks like another great issue which I will enjoy over the next few days. Oddly enough I had spent a train journey on Saturday on my way to and from a wargame [part 2 of a refight of Kernstown using The Long Road North rules] at the Foundry Fortress in Nottingham re-reading #122 and getting inspiration from it, including the quick-play ACW rules set by Robert Piepenbrink [great name]. I am going to suggest we try them because the LRN are so time consuming. We have 4-5 hours to play and it's taken us 2 day sessions to get to Turn 10 of a 12 turn game! I know we don't know the rules but I feel there are just too many lookup tables, cross-references and sitch - it seems to take forever. The scenario setups are good though. Anyway I have scanned Stone Wall Brigade and will send my opponent a set to look at with the suggestion that, we at least give them a try. I am sure we'd get the game done in the time available if we did. On a different note - I would love to meet Sam Mustafa, what a dynamo he must be! Every time I read something by him I know I am going to be challenged and have all my ideas turned on their heads - he never fails to delight. He alone is worth the entrance fee, as they say. It was also great to see Jim Getz in print, with a couple of articles every bit as thoughtful and stimulating as the guy himself. More anon, warmest regards from warm and wet Derbyshire, Michael [I have succumbed - you always call me this, something only my Mother does!] From Dr. Adrian Mandzv Being one of the lucky ones who can make a living doing archaeology and teaching history at a university, I have often been asked by fellow garners since you spend so much time studying 17th century armies in East Central Europe, why don't you game it [SEE]. Many years ago I began to build an army in 15mm and later again in 25mm, but since most of the rules I tried failed to capture the spirit of 17th century warfare, my interest in gaming the period was put off. Eventually the irregular 15mm figures ended up on a flea market table, while my Foundry Cossacks were sold off to pay for yet more unpainted 25mm Napoleonics. As to developing my own rules, I was a bit apprehensive about mixing my professional life and my hobby. I game and paint to relax and get away from debates on the numbers, effect and the use of battalion guns by the Cossacks in 1648. Besides, having witnessed far too many heated discussions about rules and History Channel facts, the last thing I wanted to do was to get into an argument on my day off. This, however, all changed this past January at Spartacon, a great one day gaming convention held in Lansing, Michigan. In the late afternoon section, I noticed a table covered in well-painted 25mm Redoubt figures. Tod Kershner, an all around great guy and the author of the rules, Warfare in the Age of Reason, was putting on a game with his new set of rules, Warfare in the Age of Discovery. We had talked previously when the rules were still in development and with a bit of apprehension I decided to see how this new rule set would play out. Having devoted much of the last 15 years studying the armies of the PolishLithuanian Commonwealth and the last two years excavating a 1649 Cossack battlefield (www.lviv.ua/cossacks) - if you want to read the Text in English, click on the American flag, otherwise you will be looking at Ukrainian or Polish text a€` I think I have a good understanding of events. Anyway, on with the game. It was a set piece battle a€' a mixed army of the PolishLithuanian Commonwealth against a German foe. Andy, a Canadian gamer and I were the wing commander of the armies right flank and had at our disposal a mixed cavalry contingent. Among the light Cossack troops, our force also included the pride of the Commonwealth - three of Heavy Winged Hussar cavalry units. I was eager to see how effective the rules were when using the Heavy Hussars against anything. Deploying the hussars in a historic formation, they overran and destroyed, nay obliterated the enemy's flank. Even with my atrocious die rolling, the modifiers alone were putting the hussars off the charts. The commander of the other flank, however, was not as fortunate. His heavy hussar units were not deployed as a group and they were having a hard time of it. The overall commander pressed the Polish infantry (German mercenaries and conscript troops) against the central line of the enemy (a braver man than I, but he did have the benefit of the dice gods with him) and was managing to hold his own. Historically accurate, fast and fun. In spite of the charts, the rulers were easy and well though out. Who could ask for anything more? Well, as a gamer, I have to voice at least one criticism (as all true garners must). When the hussars hit the enemy camp, the game should have been over. No, not just because it was my cavalry doing this. Historically, when the camp was threatened or capture, the army would collapse. Now I could give a bunch of examples, but Tod was right in saying, well that is why you can make adjustments when you build your own army. True enough. Since I once had begun to build the army in 15mm and 25mm, I wanted to make the game bigger, grander and then it came to me on the drive home from work one day. 54mm. Hmmm, well, I guess I will have to wait until Conte or another company will release Cossacks and Polish winged hussars to go against A Call to Arms English Civil War troops (which do make good Germans), but until then I plan on playing with Today's toys - next Spartacon he hopes to have an Ottoman Turk army to fight the Commonwealth. I can't wait. From John Brisch I'm writing in response to your editorial request in MWAN 123 for letters to include in MWAN 124. I hope this is not too late in reaching you in time for inclusion. Fifty pages of letters are an audacious undertaking. My activity in the hobby has waned in the past few years as the demand of work and family has increased. That does not mean that I have not been planning, dreaming and collecting more and more figures and buildings and terrain. Lately, I have been working on building a castle system for my Normans, Saxons and Vikings in 25mm. I found a modular system through the Squadron Shop manufactured by Zvezda of Russia. Initially I bought the ancient stone fortress which consists of wall sections and square towers. I had that about built when Squadron began importing a medieval castle kit. This uses the same wall sections as the ancient fortress system, but comes with four round towers and a square main tower with portcullis and a working draw bridge. And because it is modular, it can be reconfigured with ease. The assembly directions are easily followed (despite the broken English) and all the pieces are cleanly molded with little or no flash. The sections are all molded in a dark gray plastic except the doors, portcullis and drawbridge, which are tan. Highly recommended, as our favorite editor would say. Another project that I have been thinking about is a sort of Charge project in 10 mm. I have been looking for figures and buildings for this project, and I have decided on Irregular Miniatures Seven Years Wars figures. Each infantry brigade would consist of four stands of six figures each. Each Army would have eleven brigades of infantry, twelve batteries of artillery and four brigades of cavalry. I will build two armies to begin the project and add additional armies as time and funds permit. Each army will be painted in a distinct national color. And as always, there is more lead that needs painted. Vikings, Pirates, French and Indian War militia (French Canadian and English), French Marines, English Line and Indians, divisions of ACW all in 25 mm, WWII armor in micro and 1/76th scales, terrain to build, a base camp and hootches for 20mm Viet Nam... a wargamers work is never done. From Duke Seifried Dear Friends, Duke Seifried and Frank Chadwick collaborate to present: THE TALES OF TOLKIEN Culmination of the classic trilogy LORD OF THE RINGS is set in March of 3019 Third Age in a series of battles that determine the fate of Middle Earth. It is our intention to portray these momentous events in a series of four games similar to Wagner's Cycle of the Rings of the Nibeluingen which offers four full-length pieces of artistic operatic dramas. These interactive games will be presented at HISTORICON 2003. We have been working all year on this massive project which will feature on Friday, July 25th Helm's Deep(3/3/19 TA) Gamemastered by Frank on a 5 x 14 set-up with a lavish diorama constructed by Duke with a cast of 1200 figurines drawn from his Fantastiques of the early 70's combined with the LOTR line designed for the Ralph Baskshi movie some years later. Frank has developed a set of quick, simple, easyto-play rules extrapolated from his forthcoming release DWARF WARSto be published in time for the show by Old Glory Press. The Black Gates (3/25/19 TA) fought at the Morannan entry to Mordor by the remnant of the Goodly forces to draw attention from the mission of the Hobbit Ringbearer will be gamemastered by Duke with a cast of 1170 figurines on a telescoping set-up 14 x 12 1/2 and a diorama including a massive Mount Doom, the Tower of Barad Dur and the defenses of the Morannan built into the rocky mountains of shadow. On Saturday Frank will host Dol Guldur (a compendium of three battles fought in the North between the forces of Thranduil, the Elven King of the Greenwood - or what remains of it as Mirkwood has pretty well absorbed the former Greenwood and a Nazgul-led army of Warg Riders, Goblins (Orcs of Moria), evil subverted Mirkwoodsmen and Trolls. A second battle occurs as Celeborn and Galadriel lead out their elves in defense of Loth Lorien being assaulted by another Nazgul-led army of Orcs, Trolls and evil subverted men described as Brownlands Rabble and Brigands. A third attack led by yet another Nazgul is against the Dwarves of Dain Ironfoot at Erebor, the lonely mountain. Dain is reinforced by the straggling remainder of the Men of Dale led by Brand, son of Bard the Bowman Who brought down the last of the great dr ons, Smaug. Word has it that Beorn and his valiant Woodsmen of the North are orb their way to reinforce this small contingent of defenders against the horde I of Easterlings, Balchoth and Wainrit ers who have descended upon the Dwarves from the East. These battles occurred 3/11-30/19TAand will be fought on one large setup 24 x 5 and includes in its diorama the evil Fortress of Dot Guldur, Erebor the lonely mountain, portions of Loth Lorien and Thranduil's forest kingdom and a cast of 1750 figurines. At this same time Duke will offer Pelennor Fields the epic pivotal battle deciding the War of the Ring with a diorama featuring Minas Tirith 6 x 3 x 6 at the end of the set.up which measures 24 x 6. A cast of 2700 will portray the armies in this "historic" conflict. The games will involve a large number of "well-known" garners including members of the BOD (playing together for the first time in a show of unity - even if somewhat competitively), many members of the Legion of Honor in an unusual participative gesture as well as openings for attendees. We will utilize 13 players in Helm's Deep, 14 players in The Black Gates, 16 players in Dol Guldur and 20 senior players and room for 9 assisting players at the Pelennor Fields. The majority of player slots have been filled by prior invitation but the assisting openings and some others will be available on site. I will keep you posted on this subject. Obviously this massive series of set-ups will require a great deal of space and I am hoping you will dedicate the whole lobby floor to this endeavor. We need to discuss how to sandwich it into the available space as all of them need to be set up prior to the beginning of play on Friday the 25th. Likewise the lighting situation requires discussion. I plan to feature "movie background music" to set the stage. It would likewise be prudent to have some sort of small booth to recruit potential HMGS members. If you will promote this as it should be done, we could likely increase our attendance at the show by a large percentage. This will be the highwater mark of my career in the gaming industry and perhaps the greatest show of all time I have ever presented. I very much appreciate the work of my collaborator, Frank Chadwick, who has patiently recalibrated the stats and developed this most workable game. Likewise to Mark Anderson for his massive painting assistance; and Pete Elmer who is acting as coordinator seeing that all the painting, tagging and details are completed. Without these astute gentlemen this overwhelming project would not be possible. A further thank you to Don Perrin for molding some of my old figurines for me where I was short a few types; and in advance to Darryl Shelton and Karl Kruger of Regal/Last Square/Noble for their willingness to haul this presentation to and from Lancaster. From William Haggart Everything looks great and I like the way you placed the articles. There is one error and it is all mine. I have no idea how I did it, because it is sooo obvious. The pictures on page 115 should be on page 127 and vice versa. Sorry. If you could make some sort of correction in the next issue, that would be wonderful. Thanks again for the opportunity to print all the Hungarian stuff in the magazine. Note: This has been corrected in the MagWeb.com archive.--RL From John Patrinuin I recently emailed Hal on a wargaming matter and, after helping me, suggested that I write an article or letter about my interests. I figured that maybe, because although I have played with toys soldiers most of my 41 years, that it has been only the last 4 years that I have truly wargamed in a way that most other readers would recognize. Maybe my insight on the last four years will provide others who wonder how to get younger people interested in the hobby. Like most kids I merely played in the dirt moving my troops and having them shoot, whether that was me throwing rocks or just me picking at random who lived or died. There were some attempts at true wargaming; flicking unpopped popcorn at the opposing side, shooting dartguns, and even a very poor game at dicing. The closest I came to true wargaming was when using 1/72 Atlantic Greeks and Trojan ancients I devised what wargamers would call skirmish rules; troops would move around 6 inches, archers would roll to hit targets and melee was both sides rolling; high roll wins. I even fought a campaign using what I now know is called campaign by narrative. It was a fun time for me. Like most boys, my thoughts strayed to figures of a different kind and my armies found themselves in a period of peace. And while I met my future wife and did everything adults do, I still found myself buying my little plastic soldiers. Usually I would paint them while babysitting, then box them up and that would be it. About 12 years ago I bought a copy of H.G. Wells "Little Wars" and dug out my toy soldiers. I got a small piece of pipe, a nail and spring and made a small hand held cannon that I shot matchsticks with. For every 6 men, they got one shot. Cannons got as many shots as they had crewmen. Melees were determined by high roll wins. Some trees and a couple of model houses and I was in for many nights of wargaming, even if it was "solo'. One wouldn't believe the relief I felt when I finally found out there was a whole community of "solo wargamers"! I wasn't nuts after all ( although my wife would argue that point!) About 4 years ago while going though a used book store I came across Charles Grant "Napoleonic Wargames" and " Wargames in History: Waterloo" also by Charles Grant. This sparked my interest again and soon suckered one of my brothers into fighting some wargames with me. He was a half willing participant so victories came to me easier than they should have. However, I got my revenge for my childhood losses and fueled my interest in wargaming. From Paul Trapani Re 54mm figure painting Do's & Don'ts: Do not paint your figures, base your figures or glue your plastics. Use a candle, some T-pins or straight and drive them home. Some small wire helps also for attaching things. Do keep your sprues. These make excellent welding torches for attaching things. If you can stand a little smoke and smut. From Scott Mincius Please check out my website on Civil War gaming at your leisure. www.geocities.com/scottmingus/index From Michael Huskey You know I think you are exactly right about your new shipping method for the MWANs - I was one of those guys who awaited the paper slip telling me to re-subscribe. Now that I saw your comment though I have shaped up and sent you my check. Sorry! My only comfort is it sounds like I'm not the only slacker. My own wargaming lately has been focused mostly on painting Back of Beyond 28mm figs from Mark Copplestone's range. I just love the figs and the little known era of the 1920s with Chinese warlords, Bolsheviks, archeologists with guns, and still to come White Russians, Mongols, basmachi, etc, etc. They are little beauties, these figs, so I have really taken my time on painting them as best I can. I've got a couple hundred done now and have been working on it almost two years. I'm still not a bit sick of it either. And I'm one of these guys (all too many of us I believe) who flits from period to period. I played a game of it at the April Little Wars convention and had a full house of signups. They seemed to enjoy the game and though I had play tested it three times, this one went differently than planned YET again! That's wargamers though. I must say the young man, teenager really, who commanded the basmachi did the best job of any basmachi player I've had in four games. Very clever performance! Each player had individual victory conditions, kept secret from the others. In my playtests, the basmachi did really crappy. But this kid finished in a tie for first! I used some fast play homemade rules - skirmish style definitely and owing much to Chris Peers rules Contemptible Little Armies (though much longer ranges). They worked pretty well but still a couple kinks to iron out to keep it flowing a bit faster yet. I'm a tinkerer with rules though, I may never be satisfied. My long range plans are to stick with this Back of Beyond period as THE period for me in 28mm. I want to set up an imaginary campaign world much like some of the cool websites I've seen other players of Darkest Africa maintain. Only my arena will be some barely known corner of Central Asia where all my factions can fuss and feud. What with the expense nowadays of 25mm-28mm figs I just cant see getting into any more periods big time. But I honestly think I've found my niche and this from a guy who had long said, "Nope, no 28mm for me. Too big, too expensive." All I know now is my eyes can still see these suckers to paint them just fine. Scales like 6mm and 10mm are just getting too hard for me to do, painting wise. One of our locals is now fast getting into 15mm Civil War with Fire and Fury. I love the rules but never had a collection of troops for it. But now, to help him build his armies a bit faster so we can all play, I have bought some painted units from flea markets and GAJO to augment the Union boys. That way I can command my own division or brigade or whatever. I can already picture myself as some fire-eating general like Custer but the way I roll dice I'll probably be more like Burnside. Oh well. From Doug Hamm Eric and I would like to inform you of the updates to our News page on the Larry Leadhead website. Visit the Larry Leadhead Cartoon Strip Website at http://www.larrvleadhead.org From Will Thompson Greetings to all of you who have purchased, contacted or know about Geo-Hex and Monday Knight Productions. Some things have transpired here in Portland OR that might be of interest to you. 1) After 17 years in business Geo-Hex has closed its doors. 2) Monday Knight Productions has acquired several lines of products previously made by Geo-Hex including the game mats and foam terrain lines. 3) We have taken over the distribution net previously started by Geo-Hex. We have increased the number of products handled through the site. The one most important thing you might like to know, is that MKP has a new website. www.mondayknight.com For more information please go the site. There is more information there if you are interested. From Trevor Holland You can only get the Ian Weekley models from us (we are the sole agent). Details at www.skegnesslifeboat.org/coritani or send me your address and I will post a list to you. We shall be trading at Sheffield Triples, Salute, Partizan, Midland Militaire, Fiasco 1, N.O.W., Sabre, Firepower (new in London), The other Partizan, Worlds (Derby), Fiasco 2, Recon. There are lots of new models coming on line all the time. If you have any questions then please do not hesitate to contact me. From Matt Slagter The group I game with, the Bux-Mont wargamers (Bucks and Montgomery counties in Pennsylvania, near Philadelphia) is still going strong and I manage to get to the games, but I have done little painting over the winter. We still game in nearly every period except fantasy and sci-fi (though the emphasis is on black powder era games). I even managed to put on a Spanish Succession game (15mm) and a Medieval game (28mm) over the winter. Eventually I will get the rules right for my Marlbarians, but I'm not satisfied yet. I have also begun to do some 1/72nd scale plastic WWII to use with my eight-year-old son who is expressing an interest in gaming. I took him to COLD WARS in March and we played in a WWII game together which he really enjoyed. The game master's name escapes me, but he did a very nice job with my son and the other young boys in the game. From Ken Raetzman I thought MWAN #122 was very well done, interesting, and informative. I'm thankful for MWAN as it helps me stay in touch with the rest of the wargaming community. Always nice to hear what you and others in the hobby are up to. I enjoy and appreciate hearing other's opinions and ideas on various hobby topics. I would also recommend the following companies/people because of good service and products: MWAN, Royal Oak Miniatures, Command Post (Dave Reynolds), Tom at Tommy Gunner 15's, GAJO, George Johnson at Table Top Games, Battle Honors USA, John Price Painting Service, 3-D Contours, and others that I came into contact with through MWAN. Good products, nice people! (Editor's Note: Thanks to everyone who wrote in; I forgot the time frame required for submissions prior to preparing MWAN for the printer; let's try for fifty pages of letters in MWAN # 126) Back to MWAN # 124 Table of Contents Back to MWAN List of Issues Back to MagWeb Magazine List © Copyright 2003 Hal Thinglum This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |