Drake's Raid

Renaissance Skirmish Rules

by Mitru Costea III

Simultaneous Movement/Fire

A figure may move or fire. Turn order is movement; fire; melee.

Movement rate (inches)
TypeOn trailIn jungle
Mule6+1D106
Man126
Horse & rider1812

Any figure in the jungle and more than 6 inches away from a major trail is lost and rolls for random movement direction unless accompanied by a native guide.

Fire (range in inches)

    Pistol: 6"
    Musket: 12"
    Bow: 12" and can name target

Infantry may fire 2 deep.
You may not shoot across the main jungle trail.
Roll 1D10 per shot. (0=10) 1-5 kills.
A 1 always kills regardless of modifiers.
Horses and mules take 2 hits to kill.
When a cavalryman gets a hit from fire or melee, roll 1 die; odd=horse hit, even=rider hit.

Cumulative fire modifiers (add to the die roll)

    Target moved +1
    Native +1
    Officer -2
    Target is horse and rider -2
    Target is about to melee shooter (this is the only target the shooter may attempt): -2

Assigning hits

Hits from fire are assigned randomly. For example: 4 musketeers and 1 bowman fire on a Spanish column. First roll for the number of hits. Let us say there are 2 musketeer and 1 bow hits. The bowman may choose a target before firing. For the musketeers roll a D6. Assume a 3 comes up. Count from the front of the column and every third figure is hit.

When 2 or more figures are abreast, the closest figure to the fire is counted first. Once you reach the back of the area fired on, you work your way back. It is possible for one figure to receive more than one hit. In some cases it is because of the math-a single figure may draw all the hits. That's the breaks.

Melee
High die wins. Reroll ties.

Cumulative melee modifiers

    Officer +1
    Longer weapon +1
    Shield +1
    Armor +1
    On horse +2
    Each additional figure involved in the melee +1 each

Weather

At the beginning of each turn, roll 1D10. On a 9 it begins to rain and no fire is permitted. On the following turns another 9 must be rolled for the rain to stop. It is possible to have rain off and on throughout the game.


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© Copyright 2003 Hal Thinglum
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