World War I Rules

Squad Level

by Stephen Lawrence

HAND-TO-HAND:

Each figure rolls a D6. High roll wins.

    +2 U.S. Marines and Strosstruppen
    +1 Other U.S., German Guards and British Highlanders
    NE Other German, British, Commonwealth, Italian Mountain and French Colonial
    -1 Other French, Italians, and Austrians
    -2 Russians

Win by 3+ Kills, otherwise Wounded.

Morale: 4+ passes Check when Leader is killed, unit takes casualties, trench overrun, facing tanks, under fire by barrage guns. Fail and the unit retreats a full move. Fail on a one (1) and the unit Routs and must be Rallied to stop.

    +2 U.S. Marines and Strosstruppen
    +1 Other U.S., German Guards and British Highlanders
    NE Other German, British, Commonwealth, Italian Mountain and French Colonial
    -1 Other French, Italians, and Austrians
    -2 Russians
    +2 if in trenches
    -2 if Horse-drawn unit
    -2 if facing tanks

Rally: 5+ to recover

    +2 U.S. Marines and Strosstruppen
    +1 Other U.S., German Guards and British Highlanders
    NE Other German, British, Commonwealth, Italian Mountain and French Colonial
    -1 Other French, Italians, and Austrians
    -2 Russians


Back to MWAN #117 Table of Contents
Back to MWAN List of Issues
Back to MagWeb Magazine List
© Copyright 2002 Hal Thinglum
This article appears in MagWeb (Magazine Web) on the Internet World Wide Web.
Other military history articles and gaming articles are available at http://www.magweb.com