Day of Battle

Turn Sequence

By Chris Parker

One aspect of my feudal wargame rules - Day of Battle (first and second editions) that I find players have trouble grasping is the lack of a fixed turn sequence. Turns in DoB do have a move counter move sequence with a few fixed events within them but the overall turn sequence is very fluid. The Turn Sequence here is presented for players who feel more at home in a rigid sequence. This sequence is particularly useful for larger, multi-player games.

Comments can be directed to the author at dayofbattle@mediaone.net or on line at dayofbattle.com.

CARD RANDOMIZER

Black cards are plus, red cards are minus. Ace - 3 Face - 2 Numbered - I Joker - 3 unless noted in the rules.

THE FIRST GAME MOVE

Each WL draws a randomizer card, and adds his initiative skill to its value. Ties are redrawn. The Warlord with the higher modified initiative skill chooses if he will move first or second at the start of the game. His opponent will take the other. They then alternate play for the rest of the battle sequence.

TURN SEQUENCE

1. COMMAND PHASE: Initiative check by each personality for command cards.
2. RALLY (Morale). */HMC
3. SHOOT. *R*/HI\4C
4.1 DECLARE CHARGES.
4.2 Move chargers 1 move. */HMC
4.3 MOVEMENT: Any units that wish to be commanded to move are done so at this point in the game turn sequence. * */HMC
5. REACTION: Determine and act on charge reaction. R*/HMC
6. Close to contact: Note that charges that start outside of shooting range are still eligible to be shot at! If the target is still in reach after all reaction the charger continues in a straight line to contact. If not, then the charge has failed (see Failed Charges.) When the charger contacts any point of the charged unit, it stops (see Match Up.) */HMC
7. MELEE. */1-1MC
8. Post melee movement by melee loser. */HMC
9. SHOOT. *R*/HMC

Notes: *: Requires a command to perform. R: may trigger an uncontrolled reaction. */HMC: Any Warlord may call an harassing morale call at this time. The sides now reverse with the active side becoming the inactive and vice verse.


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© Copyright 2001 Hal Thinglum
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