WWII TO&E List Introduction

These army list cards do not include points values, which means that they can be used with any rules system, whether or not points values are used with that system. Whilst designed for table top battlegroup games, these lists are also intended as historical reference notes for use in conjunction with reference books that describe battles. Very often in the latter case exact details of forces used in such battles are not given, and these lists are designed to give the user at least some idea of forces available. Also, for those gamers that love fielding hordes of King Tigers, SturmTigers, 150mm guns and flamethrower tanks, which historically were not very common, these lists detail the level and the percentage chance of such heavy equipment being available.

ARMY LIST LAYOUT

1. Teeth Arm

This section details the infantry, armoured, and cavalry battalions that form the bulk of the division, as well as the divisional recce battalion.

2. Brigade Support

This details the combat elements of the brigade and regiment HQs along with any support platoons and companies held at this level.

3. Divisional Support

This details the maximum available support units held at division level, which are normally parcelled out as support to teeth arm units.

4. Notes

This details allocation of radios and infantry anti-tank weapons, and any other specific comments relevant to that division.

Some lists are called provisional:- these lists are based on limited information, such that the number and type of regiments and battalions reporting to division are usually accurate, but lower level details may not be so accurate, but are sufficient for wargaming purposes.

There are also Corps and Army Support cards which detail known support units held at these levels, such as heavy tanks and super heavy artillery and rockets, and these lists are usually used in conjunction with appropriate divisional lists.

Note that for some divisional lists such as 1944-45 Panzer division lists the information is spread over two cards, whilst in other cases one card contains two lists.

ARTILLERY FIRE CONTROL

Artillery batteries have three types of fire control noted in the lists, these being Obsolete, Assigned, and Flexible. All are Flexible type unless stated otherwise.

OBSOLETE FC:

The battery can only be used for pre-planned fire, on table direct fire, or indirect fire controlled by runner or telephone. This is typical of armies without radios.

ASSIGNED FC: The battery is controlled by radio or telephone, but is assigned to a tabletop CHQ or the BHQ. It can only be controlled by that HQ, and there is no separate OP team. If the controlling HQ is lost in battle, then the battery is considered out of action for the rest of the game. Alternatively the battery can be fielded on table as a direct fire unit. This is typical of armies with poor training and limited radios.

FLEXIBLE FC:

This applies to German and post July 1942 American and British army lists only. The battery(s) are allocated to the battlegroup HQ (BHQ) via an artillery rear-link (usually a radio van or armoured OP ) vehicle which is fielded on table. In addition, most batteries have one or two OP (observation post) teams each of 3 men and a backpack radio each, often in a vehicle or aircraft, which controls the battery and can call down fire from other batteries in the same artillery battalion or regiment. These OPs, if not in an aircraft, will also have a direct radio link to the BHQ.

In addition to the above, most Corps or Army batteries are used only for pre-planned or counter-battery fire, although they can be assigned or allocated to the BHQ as above.

USING THE ARMY LISTS FOR WARGAMING

If not using points values, the following method of dicing can be used to generate battle groups with a realistic chance of equipment appearing. Indeed it could be combined with points values, the lists are designed to be flexible to your own needs.

1. Agree with opponent or organizer on points limit or on the number of teeth arm companies and support platoons to be fielded. A typical limit is two companies and three support platoons, with an extra two of each if using Russians after 1940.

2. Go through the list of teeth arm units for the chosen list, selecting companies as desired up to the limits imposed above.

3. The Battlegroup HQ is determined from the type of teeth arm companies fielded: if one type is in the majority, then field the battalion HQ: if equal numbers of 2 or 3 types are fielded then combine the bttn HQs as the BHQ (e.g. if 2 tank and 2 infantry companies are used, then the BHQ consists of the tank battalion HQ and infantry battalion HQ combined). If a full battalion plus over one company of another battalion is fielded, then use the majority type brigade or regiment HQ as the BHQ.

4. Any teeth arm level recce and support companies can be split up so that individual platoons can be fielded as desired, being classed as support that does not need to be diced for.

5. Brigade level support can be fielded as desired only if the appropriate brigade or regiment HQ is fielded, otherwise must be diced for.

6. Division, Corps and Army level support must be diced for. Any company at these levels can be split up and individual platoons fielded.

7. Dicing for support. Select the platoon or company type you desire, then note the maximum number of that type of unit, multiply this by the number of teeth arm companies being used, then multiply by the following number, to give the % chance of obtaining the desired unit.

    Reg/bde level support: 10%
    Divisional level support: 05%
    Corps level support: 01%
    Army level support: 0.5%

Before rolling, it can be decided to split these percentages to give more than one chance of obtaining that unit type, e.g. 60% could be 2 rolls at 30% and so on.

8. Any CHQ and Bttn HQ can have two runners attached, on foot, horse, motorcycle or jeep as appropriate to that army list. Also infantry battalions can add 2 snipers per infantry company with morale and training one level above accompanying troops, up to AT2.

9. Any platoon can be fielded one section or vehicle short to represent combat losses, and any company can be fielded one platoon short.


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© Copyright 2000 by Mark Bevis and MicroMark.
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