X-Files in Indianapolis

The Challenge

by Chris Engle

Recently a lot of fish died in the White River in Indianapolis. All that are left are strange mutant fish. Odd, certainly, but not important till a man was found dead by the river. Dead yes, but also mutated! This looks like a job for Mulder and Scully

A SCIENCE FICTION PLAY BY EMAIL GAME

The X-Files has been a popular TV show for the last nine years and was the topic of a Tim Price Matrix Game published in Wargames Illustrated. Everyone knows the basic story. Something weird happens. Mulder suspects government plots and alien encounters. Scully doubts but is open minded. By the end of the show they have discovered what has happened and resolved it (legally or more often by killing the monster!) This game is about that.

This game uses the Classical Matrix game rules found on the Hamster Press web page This means that each turn the players get to make one argument about what they want to have happen next in the game. In a sci fi/encounter game the players need to find clues that explain what is going on. If it is a plot then they get to try to stop it (or if one is playing the bad guys – help it out!) Players email their arguments to Chris Engle or to the Matrixgamer egroup.

I'm trying something different in this game. I want to see if a game can be done in "high gear." By which I mean – very rapid turn around time on turns. Rather than do one turn a week (with a sub turn to do conflicts) this game will do three turns a week. If conflicts or trouble come up then they will take the place of the next turn but unlike in face to face games, ALL of the players will get to argue in all conflicts (this will keep the game moving and keep people interested.) Individuals argue for their own trouble arguments but that is the only time the all the players are not involved in each turn.

When I get ready to start the game I will send out a calendar of turn so that the players will know exactly when turns will be due and when the game will end. Don't worry if you miss a turn. Just jump back in with the next turn. It does not hurt the game if a player goes in and out of play. It is more important to keep the game momentum going. My advice is that players write their next turn arguments when they read the turn result. That way one never misses deadlines.

PICKING A CHARACTER

Each player in the game picks one character to champion in the game. This means that you want to try to further that character's agenda in the world. At the same time this is a mystery/intrigue game so I hope that people will make lots of arguments for what Scully and Mulder do. They are after all the hero's of the series!!! Player do not have to make their character picks public – but when you do it helps the role playing/quibbling that goes on around a game. The following characters are involved in this story. (They first appeared in a game run at GenCon 2000.)

MULDER X Files Hero

The truth is out there Scully. You know I'm right. This is another part of the government conspiracy.

Dramatic Question: What is causing the Fish to die?

SCULLY X Files Hero

Mulder, do you really believe that aliens are poisoning fish in Indiana? Why? Want on Earth could they possibly gain by that?
Dramatic Question: What can science turn up about this case?

CANCER MAN X Files Conspiracy Agent

Nothing is going on here Mr. Mulder. Nothing at all. As far as anyone knows, there was a chemical spill in Anderson. Nothing more.
Dramatic Question: Nothing more my ass! What am I protecting?

JOHN DOE X Files The Body

First it was dead fish. Then they found mutant fish in the river. Now They find me. Partly decomposed but terribly disfigured. I have three arms!!!
Dramatic Question: Who or what killed me, and why?

WILL MCNUTT X Files Corporate

The fish died from a chemical spill. And yes there were mutant fish in the river who did not die. We are not responsible for them. Or the poor man.
Dramatic Question: What am I hiding?

JOHN SUTHERLAND X Files Scientist

I study the genetic manipulation of food. We make cows that can cure diabetes, and pigs that will cure the common cold. All you have to do is eat them.
Dramatic Question: What am I not telling the investigators?

GLEN CZERWINSKI X Files Lab Technician

I can't take it anymore! We can't keep on doing this! It's unnatural. We're playing God! I'm going to the police!!!
Dramatic Question: Do they kill me before I get to the investigators?

JUDY LEGANO X Files Waitress/Witness

I saw someone over by the river that night. I think they were fighting. I heard some noise and then smelled something bad. Then a car drove off.
Dramatic Question: What else did I see? Maybe hypno-regression will help.

BART SKAGGS X Files Red Neck Trucker

Well Damn! What's that? I'd better check it out. Pee you! What is that smell? Oooooo...I don't feel so good. I'd better get home quick.
Dramatic Question: What happened to me and how will it help the investigators solve the case?

REGGIE MILLER X Files Basketball Player

Hey? What am I doing here?
Dramatic Question: What is a basket ball player doing in this game?

MARENGO ALANZO X Files Fisherman

Yep. I fish here. I started noticing them weird fish a lot longer ago than the paper says. They started showing up after the plant started making that new cow feed.
Dramatic Question: What is in that feed?

PEGGY HOLLY X Files Jogger

I found the body down by the river. I was doing my morning run when Rex. That's my dog. Found him. Now Rex is dead!
Dramatic Question: What happened to Rex?

BART PETERSON The Mayor

What a mess! Damn you Goldsmith! Now I've got to make things right. Well I asked for the job. I'd better get at it.
Dramatic Question: How can I use government to fix things.

STEVE GOLDSMITH Former Mayor

Guys, I really think we could solve all your problems if we just privatize everything. You know that businesses are more efficient than government.
Dramatic Question: How can I get government to leave things alone?

OTIS BOWEN A Medical Doctor

Tell me what wrong. I can help. I'm a doctor…
Dramatic Question: How can I save people from medical disasters?

RUTH LILLY Elderly Heiress to a Drug fortune

Eh? Who did you say you were? My guardian? You want me to sign something? A check? What was my name again?
Dramatic Question: How can I provide comic relief by being completely demented?

CARL FISHER Financier, Wheeler Dealer, Race Fanatic

Meet me at the track and we'll talk business. I love watching those cars race around at high speeds. Hey, your drink is empty. Have another!
Dramatic Question: How can I stay plastered throughout the game?

MADAM WALKER Black Business Woman

Don't back talk me Missy! I've run more successful businesses than most men! And I did it my way! So do you want to succeed or fail?
Dramatic Question: How can I help the hero's succeed?

ROBERT OWEN Indianapolis Police Officer

Can I help you? You look lost. Maybe we should go down to the station. Or if you're hurt I can run you over to Wishard Hospital.
Dramatic Question: How can I serve and protect and not violate anyone's rights?

NORMA JEAN Secretary

Another Monday morning! Back to the daily grind. I hope the boss doesn't make another pass at me. This is really getting old.
Dramatic Question: How can I spice up my life a little? I need some adventure!

BARBARA FRANCIS SKINNER College Professor

I'm doing some experiments with my dog Rex. So far I've conditioned him to speak. Pretty soon I'll be able to test his IQ!
Dramatic Question: How many insane science projects can I come up with?

BLACK MAGGY Bag Lady

The little people tell me you're okay. They want to help you. Here, put on this (a rubber band around your wrist) and you'll be safe.
Dramatic Question: How can I act as crazy as a bed bug and still not be put on medication?

BETTY BOOP Street Walker

Hey baby, want a date? I'll show you a real good time. What! You're a pig! Don't hassle me! I'm just standing here. Why don't just go **** yourself!
Dramatic Question: How can I manage to be in the wrong place at the wrong time?

DAKOTA The Kid

Gee Mister, are you sure I can help you? My mother always told me to be helpful but she also told me not to talk to strangers.
Dramatic Question: How cute and obnoxious can I be and still remain alive?

NOTE ON THE CHARACTERS

Many of the characters in this game live or did live in Indiana. Bart Peterson is the Democratic Mayor of Indy. Steve Goldsmith was the previous Mayor (a Republican). Otis Bowen was a past governor. Ruth Lilly is the 80 something year old heir of the Lilly fortune (you know, the guys how make prozac). As a side game I challenge you to discover the other Indiana connections. Some are impossible for anyone to know (like Glen Cerwinski – my old boss from the late 80's!) See what you can dig up!!!

SO HOW DO I PLAY AN X-FILES GAME?

The following sections explain what actions need to happen for a game to be sci fi mystery. The sections come from the back part of the Classical Matrix Game rules. They are really explanations of plot – much like a writer would use to tell a story. Please read them over before playing. They will give you lots of ideas.

MYSTERIOUS ENCOUNTERS

Whenever players encounter something they can not easily understand a Mysterious Encounter game can begin. The purpose of the game is to find out what is going on and if it is a plot – to stop it!

At the start of the game the players and referee know what the first clue is but not what is going on. The players make up the mystery by making up clues in their arguments. Slowly a picture of what is really going on emerges.

Once the mystery is solved the players must decide what they want to do. Do they want to help the plot succeed or try to stop it?

THE HOOK

All Mysterious Encounters games start with a hook. Some weird, unexplainable event that must be investigated. This event is the top of an iceberg. As the players find clues they will find out what is really going on. Neither the players or referee know the truth before the game begins. They make it up as they go along! It is helpful for each player to imagine what he thinks is going on right from the start. Then make arguments that make that happen.

FINDING CLUES

Players make up clues in their arguments. Clues need to answer the following questions.

    WHO did it,
    WHAT happened,
    WHERE did it happen,
    HAS it happened yet,
    WILL it happen again,
    WHY did it happen,
    HOW did it happen.

SOLVING THE MYSTERY

Once the players have found enough clues that they think they know what is going on they can prove their "theory" by making an argument that says "This is what is going on!" The referee decides the argument's strength based on how much evidence the player has to support his claim. If the argument succeeds then that theory is what is actually going on. The next step is to decide what to do about it!

Some players may think there is more to the mystery than what is proven. If they want to they can keep on finding clues to see if there is a deeper mystery going on. If they find enough clues they can try to prove their own theory.

Should I stop they plot or help it to succeed?

Often time the player's investigation will uncover a plot. Some evil scheme to do something. The mysterious event that started the whole thing was one of the preparations the bad guys made. The player's investigation shows the challenges the bad guys must meet to make the plot happen and what they have done to prepare for success. The players can work to destroy the plot (mess up their plans, make them fail to meet a challenge) or they may decide the plot is right and work to make it succeed! So players who start off with the same idea about what is going on may turn out to be enemies at the end of the game!

The plot is set in motion when a player makes an argument for it to happen. This causes a series of conflicts. The bad guys must succeed in meeting each challenge their plot faces. If they succeed then the plot works and the bad guys win. If the good guys can foil the plot then they win.

QUESTS AND PLOTS: THE SECOND APPROACH TO THE GAME

Quest and Plot games start with the players deciding they want to do some great task. The task is not easy. They must overcome many challenges on the way. This requires planning and preparation. Then when the time is right they can make it happen.

The players and referee know what the goal is and how many "challenges" they must face but not what the challenges are. The players find out what they are by making them up! Then they plan how to overcome them.

CHALLENGES

A typical quest or plot requires players to overcome two or three challenges. A challenge is a problem that stands in the way of reaching their goal. Players make up what the challenges are in their arguments. To complete the quest or spring the trap of a plot, the player must "cross" the barrier of the challenge. This causes a conflict for each challenge. Players can cross them slowly (one a turn) or try to do them all in one turn.

PLANNING

The key to successfully carrying out a plot or a quest is planning and preparation. Once the challenges have been identified, the players can make arguments for the things they do to get ready to meet the challenge. What planning does is increase the likelihood that the referee will decide that a well prepared player's position is stronger than another player's. This means the prepared player argues first to see what happens.

MEETING CHALLENGES – A CONFLICT

Whenever the players want, they can argue to set out on the quest or set a plot in motion. When they do they must win a conflict argument for each challenge to successfully pass it. If they set out before knowing what the challenges are they are very likely to fail! So first define what the challenges are. Players who are not prepared will also likely fail so make preparation arguments! Players may try to meet one challenge a turn (with time to do more preparations in between) or meet them all in one turn (one challenge after another). Either way, it causes a conflict over whither the challenge beats the player.

STOPPING QUESTS – SPOILING PLOTS

Some players may chose to be on the other side from the questers or plotters. In this case they want to stop the others from reaching their goal. They do this by attacking the characters directly (very crass – poor show, what!) or by attacking the other players plans. Ruin their plans and they will fail to meet the challenge. Players can also make plans of their own to strengthen the position of the Challenges. Lastly, players can make up trouble for players to face who fail to meet a challenge. Sort of a "Win or else" deal.

SECRET PLANS

Players may want to make their plans in secret. They do this by making secret arguments. This is done by writing the argument down to show to the referee while saying out loud "Someone does something secretly." Other players will have to use arguments to learn the secret.

OTHER THINGS ONE CAN SEEK

Quests are often magical and plots evil but there are other goals that are gamed the same way, such as Romance, Building, and Research.


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© Copyright 2000 by Chris Engle.
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