CONTENTS:"One Lone Hero," an original story to get people interested and up to speed on the potential for adventure. GM Notes and Set Up which will give the GM an overview of the adventure and detail specific background knowledge required to run this adventure module. Tying the PCs into the Adventure which is how they get involved in helping Josephine Jenks figure out the story behind the introductory story. PCs in Space what it will take to get one or more members of a team into space, and what can be learned—and risked—there. PCs on the Ground what can be done by PCs who don't have the necessary to get into space, especially by deckers but also by other investigators, and how to keep them involved. PCs in Lunar Orbit if they follow up the leads and go to the lunar orbital "resort" being built by Pratt News Net and its partners. Also, how PCs stuck dirtside can learn some of this information as well. Payoff and tying up loose ends once this adventure is over. PCs may want further space adventure once they have had a taste of it, and never be satisfied with dirtside again! Be prepared to make up more of this. Back to Masters of Role Playing #6 Table of Contents Back to Masters of Role Playing List of Issues Back to Master Magazine List © Copyright 1999 by Chalice Publications. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |