Playing Your Character

by Criss Rosenlof

Howdy, Pardner! So y'all think ya wanna play a game, huh? Heh! Greenhorns! Well, guess I can show ya 'round the homestead... maybe give ya some pointers on playing yer character.

So... follow me and I'll show ya 'round. Woah! Ya gotta watch yer step! Yer never gonna git that smell outta them highfalutin' tenny-shoes! Heh! Greenhorns!

Here, wear these here boots and saddle up. We can gab while I check ma fence line. No, son... Ya gotta face the other way! (Gol-Durn Greenhorns! )

First, there's nuthin GM's like better'n someone who'll stay in character. Y'all 'll git lots'a brownie points witchyer GM if'n ya don't slip outta character. Fer instance, I don't give a durn if'n ya are a nuclear physicist... if'n yer character is a drummer from New York, Don't try to build a nuke from the things ya find in the medicine chest in yer hotel room! Also, if'n yer in a sword fight with an ogre, tryin' to pull out a light saber or a submachine gun is just gonna make yer GM mad!

Hold on there. Got a broke line here. Hand me them there pliers.

No... pliers! That there's a hammer! Sheesh!!!

Anyway, that there's the key to successful gamin'. Stay in yer character! If'n ya do, y'all 'll find that yer games 'r more fun, and more challengin'. Be creative! Think like yer character would, and ya won't believe what y'all 'll come up with!

Well, Greenhorn... I gots ta be movin' on. See ya at the gamin' table!


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