by Nic Birt
HistoryIt was midday on 10 June 1897, at the village of Maizar in the Tochi Valley. Colonel Bunny and his force were cautiously eating the meal provided by the people of this Indian/Afghanistan frontier village. The Imperial force consisted of 200 of the 1st Sikhs, 100 of the 1st Punjab Infantry, two guns of No.6 (Bombay) Mountain Battery and 12 sowars of the 1st Punjab Cavalry. They were here to investigate the non-payment of a fine and the murder of a Hindu cleric the previous year. Suddenly, a man was seen on a nearby tower waving a sword and then the firing began... Fighting their way out of the village, and most of the way back, the force eventually reached the safety of the military post at Datta Khel. For more details of the real action I recommend reading The Frontier Ablaze by Michael Barthorp. Game set-upA ratio of 1 figure = 10 men was used for this game. The Imperial totals came to:
Set up 'battlefield 1' on the wargames table according to the map. The Imperial troops are set up within Maizar, in a disordered manner with the artillery dismounted from the mules. There are five tribal groups each of 20 figures but you are unlikely to need 100 figures at any one time (50 should be enough). The tribal groups are set up at random using dice.
ObjectiveThe player is in control of the Imperial troops. They need to escape from the ambush in 'battlefield 1' and conduct a fighting withdrawal through 'battlefields 2', '3' and '4'. Having passed off 'battlefield 4', the approaches to Datta Khel are gained and troops can expect to meet a rescuing force and safety. MovementImperial forces must leave the board at designated places. Tribesmen off the board will be represented by 10% of their number and will engage in long range sniping. Any tribal force at the edge of the battlefield must dice to see if they advance onto the board each move.
Moving onto the next battlefield:
Tribal Group ActionThe Imperial troops move first and then the actions of each tribal group is decided using the following system: Action factors start with zero and then add or subtract the following:
Find the response code from this table
Responses:
Note that not all the tribesmen are visible any time. This is because some are hiding behind rocks, etc. The idea here is:
Percentage reference table (for groups of up to 20 figures).
CasualtiesTo simulated the problem of the imperial forces retreating under fire, the need to evacuate casualties and to provide realistic casualty totals the following procedure was used: Imperial casualties are not all losses:
Ammunition suppliesProvided a company or artillery section has an ammunition-carrying mule with them, they are considered supplied with unlimited ammunition. If the mule is killed then ammunition will run out. A d6=1 score after a non-supplied unit has fired indicates it is now out of ammunition. Winning the gameThe aim is to get off the last battlefield with as many of the Imperial troops as you can. If you get destroyed before that point: you lost! If you are successful you might like to compare your casualty rate with that of the real imperial force:
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