by Dean Badham-Spalding
These rules were written to cover the Saxons and Bavarians at Leipzig. Shaky/Disgruntled/Allied Troops If morale or position (including losses) of troops looks ominous for a regiment, the unit may desert/surrender or go over to the enemy. A marker is placed to show the unit is considering its position, the next round the commander of the unit (whether officer or NCO) and the unit roll a D10 against each other, the higher winning.
2. If the commander wins, he holds the unit and begins again next round. Should he win again, the unit is back under control but disordered. 3. An allied unit can intercept the unit to stop it deserting or surround it and capture it and march them off as traitors. He rolls as above but with a +1 modifier. 4. If the unit and commander tie, they roll again next round. Please feel free to amend or use any of the above ideas. I added parts and omitted parts to get the above set working and I think they work quite well. [Dean, Obviously, one must have a suspicion that a unit is not all that it cracks up to be prior to the game beginning. Otherwise, with a run of bad throws (of which I am quite proficient) all your troops could desert and your general figure would be left there by himself! If suspicious of a unit/wing, put it where it can do least damage to your cause and/or 'support it' from the rear with some of your best troops, just to emphasise which side they should be fighting on. Any more ideas would be welcome. Kenn] Back to Table of Contents -- Lone Warrior #131 Back to Lone Warrior List of Issues Back to MagWeb Magazine List © Copyright 2000 by Solo Wargamers Association. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |