Random Viking Army Generator

by Jon Laughlin

Guard Regiments: Minor states get 1d3 regiments. Major states 2d3 regiments.

RollADMMorale ClassType
1-2414EFBerserk, Extra Tough, LA, =1 to Kill w 2nd Weapon. Mtd Inf
3322VHuscarls, HA, Sh, 2h axe, Mtd Inf
4232VHirdsmen, HA, Sh, Mtd Inf
5-6222VHirdsmen, LA, Sh, Mtd Inf

Army Regiments: Minor states get 1d6 + 3 regiments. Major states 2d6 + 3 regiments. Roll 1d6 for each regiment to determine type.

RollType
1-4Line Infantry
5Skirmishers
6Mercenaries

Line Infantry

RollADMMorale ClassType
1131XHirdsmen, HA, Sh, Mtd Inf
2121XHirdsmen, LA, Sh, Mtd Inf
3-4121XBondi, LA, Sh
5211XBondi Axemen, LA, Sh, 2h axe
6121XBondi Archers, LA, Sh, 2x w bow

Skirmish Infantry

RollADMMorale ClassType
1-3111XScouts, Sh, 2 x javelin
4-6111XLt Bondi Archers, Sh, 2x Bow

Mercenaries

RollADMMorale ClassType
1----Roll on Guard Regiment Chart
2222VHirdsmen, LA, Sh, Mtd Inf
3-4212VScouts, Sh, 2x javelins
5-6212VLt Archers, Sh, 2x bow

Levies

Minor states get 1d6 regiments. Major states get 2d6 regiments.

RollADMMorale ClassType
1-2020LBondi, LA, Sh
3-4000LThralls, Peasant Implements
5-6000LDregs, javelins

Notes:

Each guard or army regiment has a Viking ship for itself and its horses. Levy regiments have no ships and remain in the homeland.

Generals. Each minor state has 1 general with a 1 in 6 chance of having 2. Each major state has 2 with a 1 in 6 chance of having a third. Each general has a personal guard regiment which is upgraded to elite morale. They must be selected from the guard regiments. A personal regiment selected from army regiments has a morale class of veteran.

Army Breaking Points. Berserks, Huscarls and Hirdsmen are worth 2 pts each, Bondi 1pt. Personal regiments are worth +1pt. Skirmish infantry, Thralls & Dregs are worth 0pts.

LossesSave Roll
Quarter Lost3+
Half Lost4+
Three Quarters Lost6+
Shaken regiments are worth half their points value when calculating losses.

ADMMorale
Class
Type and
Equipment
MoveMenMan
Cost
Unit
Cost
414EFBerserker Extra Tough. LA, H to Kill, 2x Weapon. Mtd Inf8/10"1211132
322VHuscarl. HA, Sh, 2H axe, Mtd Inf, (+1 D vs missiles)6/10"1211132
423EHuscarl. HA, Sh, 2H axe, Mtd Inf, (+1 D vs missiles)6/10"1211156
131XHirdsmen. HA, Sh, Mtd Inf6/10"12896
232VHirdsmen. HA, Sh, Mtd Inf6/10"1210120
333EHirdsmen. HA, Sh, Mtd Inf6/10"1212144
121XHirdsmen. LA, Sh, Mtd Inf8/10"12672
222VHirdsmen. LA, Sh, Mtd Inf8/10"12896
323EHirdsmen. LA, Sh, Mtd Inf8/10"1210120
020LBondi. LA, Sh8"12336
121XBondi. LA, Sh8"12560
222VBondi. LA, Sh8"12784
010LBondi Axemen. LA, Sh, 2h axe (=1 D vs missiles)8"12448
111XBondi Axemen. LA, Sh, 2h axe (=1 D vs missiles)8"12672
212VBondi Axemen. LA, Sh, 2h axe (=1 D vs missiles)8"12896
020LBondi Archers. LA, Sh, 2x w bow (-1 D when shooting)8"12560
121XBondi Archers. LA, Sh, 2x w bow (-1 D when shooting)8"12784
222VBondi Archers. LA, Sh, 2x w bow (-1 D when shooting)8"129108
010LLt Bondi Archers. Sh, 2x w bow (-1 D when shooting)8"8432
111XLt Bondi Archers. Sh, 2x w bow (-1 D when shooting)8"8648
212VLt Bondi Archers. Sh, 2x w bow (-1 D when shooting)8"8864
010LScouts. Sh 2x w javelin8"8324
111XScouts. Sh 2x w javelin8"8540
212VScouts. Sh 2x w javelin8"8756
000LDregs. Javelin (-1 in melee)8"818
101XDregs. Javelin (-1 in melee)8"8324
000LThralls. Peasant Implements8"12112
101XThralls. Peasant Implements8"12336

Coding:

    A = Attack Class. D = Defence Class. M = Morale Class. L = Levy. V = Veteran. E = Elite. F = Fanatic. LA = Light Armour. HA = Heavy Armour. Sh = Shield. 2h = 2 Handed. 2x = Double Armed. Mtd Inf = Mounted Infantry. Mov = Movement [On Foot/On Horse]


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