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Guard Regiments: Minor states get 1d3 regiments. Major states 2d3 regiments.
Roll | A | D | M | Morale Class | Type |
1-2 | 4 | 1 | 4 | EF | Berserk, Extra Tough, LA, =1 to Kill w 2nd Weapon. Mtd Inf |
3 | 3 | 2 | 2 | V | Huscarls, HA, Sh, 2h axe, Mtd Inf
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4 | 2 | 3 | 2 | V | Hirdsmen, HA, Sh, Mtd Inf |
5-6 | 2 | 2 | 2 | V | Hirdsmen, LA, Sh, Mtd Inf |
Army Regiments: Minor states get 1d6 + 3 regiments. Major states 2d6 + 3 regiments. Roll 1d6 for each regiment to determine type.
Roll | Type |
1-4 | Line Infantry |
5 | Skirmishers |
6 | Mercenaries |
Line Infantry
Roll | A | D | M | Morale Class | Type |
1 | 1 | 3 | 1 | X | Hirdsmen, HA, Sh, Mtd Inf |
2 | 1 | 2 | 1 | X | Hirdsmen, LA, Sh, Mtd Inf | 3-4 | 1 | 2 | 1 | X | Bondi, LA, Sh |
5 | 2 | 1 | 1 | X | Bondi Axemen, LA, Sh, 2h axe |
6 | 1 | 2 | 1 | X | Bondi Archers, LA, Sh, 2x w bow |
Skirmish Infantry
Roll | A | D | M | Morale Class | Type |
1-3 | 1 | 1 | 1 | X | Scouts, Sh, 2 x javelin | 4-6 | 1 | 1 | 1 | X | Lt Bondi Archers, Sh, 2x Bow |
Mercenaries
Roll | A | D | M | Morale Class | Type |
1 | - | - | - | - | Roll on Guard Regiment Chart |
2 | 2 | 2 | 2 | V | Hirdsmen, LA, Sh, Mtd Inf | 3-4 | 2 | 1 | 2 | V | Scouts, Sh, 2x javelins |
5-6 | 2 | 1 | 2 | V | Lt Archers, Sh, 2x bow |
Levies Minor states get 1d6 regiments. Major states get 2d6 regiments.
Roll | A | D | M | Morale Class | Type |
1-2 | 0 | 2 | 0 | L | Bondi, LA, Sh |
3-4 | 0 | 0 | 0 | L | Thralls, Peasant Implements |
5-6 | 0 | 0 | 0 | L | Dregs, javelins |
Notes: Each guard or army regiment has a Viking ship for itself and its horses. Levy regiments have no ships and remain in the homeland.
Generals. Each minor state has 1 general with a 1 in 6 chance of having 2. Each major state has 2 with a 1 in 6 chance of having a third. Each general has a personal guard regiment which is upgraded to elite morale. They must be selected from the guard regiments. A personal regiment selected from army regiments has a morale class of veteran.
Army Breaking Points. Berserks, Huscarls and Hirdsmen are worth 2 pts each, Bondi 1pt. Personal regiments are worth +1pt. Skirmish infantry, Thralls & Dregs are worth 0pts.
Losses | Save Roll |
Quarter Lost | 3+ | Half Lost | 4+ |
Three Quarters Lost | 6+ |
Shaken regiments are worth half their points value when calculating losses.
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A | D | M | Morale Class | Type and Equipment
| Move | Men | Man Cost | Unit Cost |
4 | 1 | 4 | EF | Berserker Extra Tough. LA, H to Kill, 2x Weapon. Mtd Inf | 8/10" | 12 | 11 | 132 |
3 | 2 | 2 | V | Huscarl. HA, Sh, 2H axe, Mtd Inf, (+1 D vs missiles) | 6/10" | 12 | 11 | 132 |
4 | 2 | 3 | E | Huscarl. HA, Sh, 2H axe, Mtd Inf, (+1 D vs missiles) | 6/10" | 12 | 11 | 156 |
1 | 3 | 1 | X | Hirdsmen. HA, Sh, Mtd Inf | 6/10" | 12 | 8 | 96 |
2 | 3 | 2 | V | Hirdsmen. HA, Sh, Mtd Inf | 6/10" | 12 | 10 | 120 |
3 | 3 | 3 | E | Hirdsmen. HA, Sh, Mtd Inf | 6/10" | 12 | 12 | 144 |
1 | 2 | 1 | X | Hirdsmen. LA, Sh, Mtd Inf | 8/10" | 12 | 6 | 72 |
2 | 2 | 2 | V | Hirdsmen. LA, Sh, Mtd Inf | 8/10" | 12 | 8 | 96 |
3 | 2 | 3 | E | Hirdsmen. LA, Sh, Mtd Inf | 8/10" | 12 | 10 | 120 |
0 | 2 | 0 | L | Bondi. LA, Sh | 8" | 12 | 3 | 36 |
1 | 2 | 1 | X | Bondi. LA, Sh | 8" | 12 | 5 | 60 |
2 | 2 | 2 | V | Bondi. LA, Sh | 8" | 12 | 7 | 84 |
0 | 1 | 0 | L | Bondi Axemen. LA, Sh, 2h axe (=1 D vs missiles) | 8" | 12 | 4 | 48 |
1 | 1 | 1 | X | Bondi Axemen. LA, Sh, 2h axe (=1 D vs missiles) | 8" | 12 | 6 | 72 |
2 | 1 | 2 | V | Bondi Axemen. LA, Sh, 2h axe (=1 D vs missiles) | 8" | 12 | 8 | 96 |
0 | 2 | 0 | L | Bondi Archers. LA, Sh, 2x w bow (-1 D when shooting) | 8" | 12 | 5 | 60 |
1 | 2 | 1 | X | Bondi Archers. LA, Sh, 2x w bow (-1 D when shooting) | 8" | 12 | 7 | 84 |
2 | 2 | 2 | V | Bondi Archers. LA, Sh, 2x w bow (-1 D when shooting) | 8" | 12 | 9 | 108 |
0 | 1 | 0 | L | Lt Bondi Archers. Sh, 2x w bow (-1 D when shooting) | 8" | 8 | 4 | 32 |
1 | 1 | 1 | X | Lt Bondi Archers. Sh, 2x w bow (-1 D when shooting) | 8" | 8 | 6 | 48 |
2 | 1 | 2 | V | Lt Bondi Archers. Sh, 2x w bow (-1 D when shooting) | 8" | 8 | 8 | 64 |
0 | 1 | 0 | L | Scouts. Sh 2x w javelin | 8" | 8 | 3 | 24 |
1 | 1 | 1 | X | Scouts. Sh 2x w javelin | 8" | 8 | 5 | 40 |
2 | 1 | 2 | V | Scouts. Sh 2x w javelin | 8" | 8 | 7 | 56 |
0 | 0 | 0 | L | Dregs. Javelin (-1 in melee) | 8" | 8 | 1 | 8 |
1 | 0 | 1 | X | Dregs. Javelin (-1 in melee) | 8" | 8 | 3 | 24 |
0 | 0 | 0 | L | Thralls. Peasant Implements | 8" | 12 | 1 | 12 |
1 | 0 | 1 | X | Thralls. Peasant Implements | 8" | 12 | 3 | 36 |
Coding: A = Attack Class. D = Defence Class. M = Morale Class. L = Levy. V = Veteran. E = Elite. F = Fanatic. LA = Light Armour. HA = Heavy Armour. Sh = Shield. 2h = 2 Handed. 2x = Double Armed. Mtd Inf = Mounted Infantry. Mov = Movement [On Foot/On Horse]
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