by Kenn Hart
Setting up the terrain of a battlefield is easy if you are working from a map but in the majority of my solo games this is not the case and I have to devise the terrain. So I came up with Terrain Cards. Equipment required: D12 x 1, D6 x 1, 12 x A4 or A5 pieces of paper or card. Items of terrain. I decided on 12 different pieces of terrain as follows: CARD DESCRIPTION
2 Plain with a settlement. 3 Plain with a settlement and a hill. 4 Plain with a settlement, a hill, and a wood. 5 Plain with a settlement, a hill, a wood and a river. 6 Plain with two hills. 7 Plain with two hills and a forest. 8 Plain with two hills, a forest and a river. 9 Plain with a ridge and a settlement. 10 Plain with a ridge, settlement and wooded hill. 11 Plain with a ridge, wooded hill and a river. 12 Plain with two ridges and a river. I next divided my Terrain Cards into six segments to coincide with my 2' x 2' terrain squares used on my 6' x 4' table. Each segment was numbered as shown. Starting with card #2 I drew the terrain features on the cards, as shown on Card #7. Now just by throwing a D12 I would discover which terrain I needed to fight over. Eventually I needed more variation so using a D6 I decided an 'odd' throw would indicate further terrain was available and I produced a list accordingly: D12 throw DESCRIPTION
2 Two buildings. 3 Small wood [3" x 3"]. 4 Large wood [9" x 9"]. 5 Small forest [3" x 3"] 6 Large forest [9" x 9"]. 7 Swamp [Irregular shape covering and area 6" x 3"] 8 Broken ground- brush rocks etc. Area as per No. 7. 9 Hill. 10 Bridge with stream. 11 Small settlement, must be adjacent to edge of board. 12 City, must be adjacent to edge of board. A D6 throw shows which segment the additional terrain is placed in. I only allow one additional piece of terrain, per game. Note: "Woods" are classified as Open and "Forests" as Dense. Hills and ridges are classified by a D6 throw: 1,2,3,4 - Gentle slope. 5 - two contours but gentle slope. 6 - Steep slope. "Settlements" can be any group of buildings which would tie in with the battle, from a village to a city. Summary. A D12 throw indicates which Terrain Card. A D6 throw indicates additional Terrain and a D12 details type, a D6 shows where. Instant battlefield terrain. Random element is which way you fight either traditionally across or lengthways, which is ideal for mounted troops/armies. Have fun. Not to scale! Back to Table of Contents -- Lone Warrior #119 Back to Lone Warrior List of Issues Back to MagWeb Magazine List © Copyright 1997 by Solo Wargamers Association. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |