by Martin Hogg
![]() |
Set Up
I then decided to place a couple of small British detachments in sandbagged defensive positions, holding an area at the edge of the main British controlled sectors of Gudanbad. These were as follows;
At 'B'.. Officer and 5 ORs Regulars At 'C'.. Officer and 5 ORs Regulars (Highlanders) In the courtyard of the merchants house were a couple of Memsabs fainting and a piper lifting the spirits of the defenders. I then divided the available Mutineer and native figures into 6 groups and marked out 6 likely entry points on the table (see map).
Playing the game
I decided that at the start of each Mutineer turn I would throw an eight-sided die. A score of 1 to 6 would indicate which of the Mutineer groups were to appear on the table (if not already diced for), and a further D6 would decide on an entry point. A 7 or 8 meant no new arrivals this turn. Each Mutineer figure lost was diced for. Evens placed it into a 'reserve' mob which hung around outside the main gate. Once this reserve numbered 12, they too arrive on table, at a randomly determined point.
And Finally
As I said, nothing ground-breaking probably, but the bones for plenty more new games are there, perhaps even with a shift in period. Now, where did I put that Foundry catalogue'? Back to Table of Contents -- Lone Warrior #119 Back to Lone Warrior List of Issues Back to MagWeb Magazine List © Copyright 1997 by Solo Wargamers Association. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |