Additional Special Retainers

by Chris Parker

Healer

Success Number: 10

This retainer allows a Leader to do one of the following.

  • Return one lost Cos. of figures to any unit that is in Distant Proximity to the enemy, in good order and morale and that has not taken over 50% figure casualties.
  • Remove a wound from a Leader or Hero.
  • Return one Simple Retainer that has been used to the Leader.

As with any Special Retainer they are removed once they are used.

Scout

Success Number: 15

This retainer allows a Leader to do one of the following.

  • Scout out a terrain feature on the battle field to determine if it is occupied by any enemy unit without committing troops to do so.
  • Reveal if a unit has already deployed or could deploy Stakes and Pits.
  • Patrol a table edge where a flanking force could arrive.

To use this Special Retainer play any action card to place a scout figure on the edge of the terrain feature or along the table edge where a flank march could arrive.

If the roll succeeds any unit within the terrain feature or that has Stakes & Pits is immediately placed on the table in it's exact position within the terrain feature. If the flank march roll is a success the player must reveal the turn and place the force is meant to arrive (if any).

If the terrain feature or scouted edge is closer to an enemy unit than a friendly unit the scouts success chance is halved.

After the success roll the scout is taken off the game table.

Unlike other Retainers this one may continue to be used as long as he rolls his success number.


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