HealerSuccess Number: 10 This retainer allows a Leader to do one of the following.
As with any Special Retainer they are removed once they are used. ScoutSuccess Number: 15 This retainer allows a Leader to do one of the following.
To use this Special Retainer play any action card to place a scout figure on the edge of the terrain feature or along the table edge where a flank march could arrive. If the roll succeeds any unit within the terrain feature or that has Stakes & Pits is immediately placed on the table in it's exact position within the terrain feature. If the flank march roll is a success the player must reveal the turn and place the force is meant to arrive (if any). If the terrain feature or scouted edge is closer to an enemy unit than a friendly unit the scouts success chance is halved. After the success roll the scout is taken off the game table. Unlike other Retainers this one may continue to be used as long as he rolls his success number. Back to Knights Round Table #1 Table of Contents Back to Knights Round Table List of Issues Back to Master Magazine List © Copyright 1997 by All About Games. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |