Alliances

by Chris Parker

The use of these should be agreed on before they are used. A player may spend up to one quarter of his army points on allies, be it Leaders, Heroes, Companies or Regiments (see page 2). Allies represent the fact that alliances and bargains between different leaders and nations were commonplace.

Alliances also allow players the opportunity to field new miniatures they may have in their collection without having to field an entire army.

  • Up to 1/4 of an armies Army Points may be spent on allied troops of any other single army. Therefore a player may not have an army with two different Allied forces within.
  • The use of allied troops and their nationality must be announced to the opposing player before armies are created.
  • Allied Leaders and Heroes have their initiative (IN) reduced by 3 to represent the fact that they are not fighting for their own Lords or lands.
  • Allies fighting in an army that is fighting an army made up of or that has allies from their own country have their Morale Grade (MG) reduced by 3.
  • Allied units of less than Regiment strength must have a Hero attached
  • Allies may only be purchased after all the army minimums have been met in the army they are fighting in.
  • Allies may only come from troop types with a minimum number of Cos. listed and their number of Cos. may never be greater than the maximum allowed on their own army list.


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