by David Osborne
Part of a series of wargaming scenarios designed by David Osborne for the Horse & Musket competition at CANCON '98. The scenarios were loosely based on historical Napoleonic engagements or incidents. Each should take about two hours to complete and provide a good 'test' of your generalship! Forces total: 1500 points each side. SIDE AOne brigade is deployed in (or near) farm buildings and enclosures. Remainder of side A forces enter in turn 1 or turn 2 manoevre phase, any where along sides AB or BD. Rivers are not fordable, but side A has two pontoon bridges, which can be placed at any point along river at start specified turn manoevre phase. Side AB is player A base line. Forces entering along edge AB arrive on turn 1 manoevre phase. Forces entering along edge BD arrive on turn 2 manoevre phase. Point of entry of each brigade and placement points of pontoon bridges must be (secretly) marked on map before player B deployment. SIDE BSets up following initial deployment of Side A on table forces. Deployment zone is with side CD as base line, up to 300 paces in from corner C, along short edge, by 1200 paces along long edge from corner C. (That is, deployment not permitted within 600 paces of corner D.) ORDERS:Side A: Drive enemy from field.
PLAYER A HAS FIRST TURN. SPECIAL NOTES: Any unit which has not either fired on enemy, or come within charge reach of enemy, by the end of the game is scored at half points. DESIGNER'S NOTESThis scenario was inspired by Wagram. (I have ideas for a larger game on the same principle, where one side sets up for a frontal attack on a smaller force, then has to cope with a flank attack across a river by a substantial enemy force.) As illustrated, the set up area does not work. Side B should either march on, or the farm should be 150-200 paces further from side B set area. Also, I think a third pontoon crossing for side B might help. In the actual competition, only one game had problems – these two were rules literalists – everyone else mentally modified the scenario so that it made sense. Please note that for the scenario to work, side A must be able to deploy its artillery behind the AB river line – don't worry about fitting on limbers! Further play testing than was given for this scenario is definitely desirable.
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