by Matt Fritz
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Most colonial enthusiasts are familiar with Mark Fastoso's Colonial Campaigns Scenario books, and the entertaining battles he hosts at the HMGS conventions. They feature excellent terrain, beautiful figures, interesting historical background, and an exciting game. Unfortunately his games fill up quickly, so this year at Cold Wars 2003 I pre-registered for his "Boxer Revenge" scenario. The scenario is based on historical events from 1900. The Imperial army has captured six Boxer leaders and is escorting them to the provincial capitol for execution. If the leaders are killed the Boxer movement is over in this province. The Boxers decide to attempt a rescue. They have ten turns to rescue three of the six leaders and get them safely off the board. The Imperials must move at least four of the prisoners off the far edge of the board to score a victory. Any other result is a draw. The rules used were The Sword and the Flame. The battlefield featured a road that forked, passing on either side of a large hill before exiting the far side. Scattered woods were on the edges of both sides of the battlefield. A house was located at the road fork, and a small field of rocks completed the terrain. The Imperial side had several rifle units, a Gatling gun, a cannon, two cavalry figures, and a mounted leader. The Boxers had ten units (no more than two muskets in each unit) and three leaders. I was put in command of three units of Boxers.
On the first turn I was pleased to see that the Imperials had spread the prisoners among their various infantry units. This would make it much easier to free them. The cavalry spotted my unit in the rocks, and two Imperial infantry units and the Gatling gun moved to attack them. I moved my other two units out of the woods to support the men in the rocks. On the second turn an Imperial unit charged the men in the rocks. I successfully evaded, moving them onto the flank, and routed the Imperials with a countercharge of my own. I was disappointed to learn that routing units take their prisoners with them. This was going to be harder than I first thought.
My second move towards the table edge ended one inch short of safety. Only three of my eight men could get off the table, and you can't exit unless at least half can make it, so I was forced to stop at the edge. There I would remain for several agonizing turns, praying for my card to come up first. My prayers were not answered, and I had to fight a series of battles as my opponent charged with every available unit, and I used my other two units for spoiling attacks or counter charges. Fortunately my bad luck with cards was more than matched by my opponent's bad luck with dice. Time and time again his promising charges failed to close, or he lost the melee. At the end of the turn his routed units would stagger back, only to be rallied by the officer to charge in again next turn. Things always get strange when you're fighting right at the table edge. While this swirling, chaotic battle was taking place we were desperately trying to free a third prisoner. The other Boxer commanders weren't having much luck. One of them was down to a single unit with only three figures. He tried and failed to free a prisoner. The other was frantically moving a fresh unit forward from the opposite end of the board, but it didn't look like it would be able to get into action in time. I got lucky on turn eight when an Imperial unit charged and left their prisoner in the hands of a few stragglers. I charged them and won the melee, freeing the prisoner with just two surviving Boxers. I was finally able to get the other two prisoners off the board, so the battle would hinge on whether we could get the third prisoner to safety.
To the surprise of no one the first card went to the Imperials, so I wasn't able to escape. Even if we won the melee we wouldn't be able to move off the board this turn. In any event I failed my die roll and routed, handing the prisoner back to the Imperials. The battle ended in a draw. Despite a major strategic error at the start, and a costly tactical error at the end the Boxer's came close to winning the battle. Both sides played a good game, and everyone had fun. Back to Table of Contents -- Junior General Report #2 Back to Junior General Report List of Issues Back to MagWeb.com Magazine List © Copyright 2003 by Matt Fritz. This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles covering military history and related topics are available at http://www.magweb.com |